Helldivers 2 Receives its First Big Balancing – Patch 01.000.100

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Developer Arrowhead has released the first big Helldivers 2 balancing patch 01.000.100, which adjusts primary, secondary, and supports weapons, including the two most overpowered and commonly used weapons in the third-person action game that has taken Steam by storm.

The Breaker Shotgun & Railgun Stratagem Have Been Nerfed

In Helldivers 2, plenty of players use these two weapons because of their superior firepower and armor penetration, leading to them being largely dubbed as overpowered. Therefore, it is expected that players will start to experiment with new weapons and create a new meta.

There has also been a package of solutions for heavy armor suits, which did not reduce damage as expected. Now Arrowhead has adjusted the values of these armors to make them more useful.

Planets now have additional environmental challenges that appear randomly while you are deployed, including fire tornadoes and meteor showers. In the patch notes, Arrowhead stated that there are now many more active planetary dangers, so players will undoubtedly enjoy facing them all.

At first glance, it seems like a radical balance pass. This means that quick eradication missions, which farmers use to efficiently harvest resources before restarting operations, now require more kills and enemies appear more frequently.

Helldivers 2 is already a total best seller, and now with this patch, new interesting combat scenarios arise to face the Galactic War, while players await the arrival of mechs on the battlefield. The update is already available for PC and will soon be available for PlayStation 5.

Patch Notes – 01.000.100

Major Updates

  • Planetary Hazards active
  • Many planets now have additional environmental challenges that will appear at random while you are deployed, from fire tornadoes to meteor showers and many more.

Balancing

Eradicate Missions

  • Eradicate missions now require more kills and enemies spawn more often. The time to complete the mission was previously shorter than intended and should now usually take twice as long to complete.

Primary, Secondary, & Support Weapons

  • Breaker: Decreased magazine capacity from 16 to 13, increased recoil from 30 to 55
  • Railgun: Decreased armor penetration, decreased damage against durable enemy parts
  • Flamethrower: Increased damage per second by 50%
  • Laser Cannon: Increased damage against durable enemy parts, increased armor penetration, improved ergonomics
  • Punisher: Increased total ammo capacity from 40 to 60, increased stagger force, increased damage from 40 per bullet to 45 per bullet
  • Breaker Spray & Pray: Increased armor penetration, increased fire rate from 300 to 330, increased number of pellets from 12 to 16 per shot, decreased magazine size from to 32 to 26

Stratagems

  • Energy Shield Backpack: Increased delay before recharging
  • 380mm and 120mm Orbital Barrages: Increased duration of the bombardment, decreased spread

Fixes

  • Fixed armor rating values not reducing damage as intended.
  • Fixed certain Bug Holes (including Stalker Nests) that were unnecessarily hard to destroy.
  • Fixed anti-aliasing toggle not working on PS5.
  • Balanced lighting across all planets to solve cases where the game was too dark.
  • Improved flashlight efficacy.
  • Increased visibility during “sand rain” weather on Erata Prime.
  • Updated tutorial materials and lighting.
  • Improved cases where some materials could look blurry if “Lighting” graphic setting was set to “Low”.
  • Fixed timing issues that could occur in the “Extract E-710” primary objective.
  • Changed button interaction behavior for buttons in bunker POIs. Helldivers will now let go of the button after holding it for a few seconds.
  • Fixed some cases of large assets floating if the ground beneath them was blown up.
  • Helldivers standing next to ICBMs during launch will get properly toasty with a chance of not-so-spontaneous combustion.
  • Fixed unthrowable snowballs after ragdolling.
  • Fixed being able to use grenades after drowning.
  • Camera no longer locked on the player’s own corpse and blocking spectator mode.
  • Helldivers now take damage from fire, gas etc. generated by other players.
  • Armor no longer stretches when dismembered.

Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

  • Game may crash after dropping several high power stratagems in succession.
  • Picking up items from caches may cause characters to freeze in place for an extended period of time.
  • Picking up items from bunkers and caches in quick succession may render one of the items unpickable.
  • Players cannot unfriend other players befriended via friend code.
  • Players may be unable to select loadout or return to ship when joining a multiplayer game session via PS5 Activity Card.
  • Mission objective HUD displays different numbers for client and host during some missions.
  • Default armor is always shown while viewing the warbond, regardless of the armor that player has equipped.
  • Text chat box display is obstructed by the cinematic letterboxing during extraction.
  • Some text in the HUD/UI is missing or not displaying correctly.
  • Players may experience issues when many players attempt to login and/or play at the same time:
  • Login rate limiting
  • Players may become disconnected during play
  • Various UI issues may appear when the game interacts with servers
  • Some games may not be joinable by others for a short period of time

For more Fextralife news, be sure to check out Monster Hunter Will Celebrate 20th Anniversary, and a new Mass Effect Announced Board Game – Priority: Hagalaz Later This Year

 

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