Rumbleverse beginner tips to KO your opponents

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Rumbleverse is the brand new “brawler royale” that sees you fight off up to 40 players per match, solely with your fists. It’s a wrestling-style take on the battle royale formula, and it’s as cheerful as it sounds, with ridiculous and endearing characters and moves. 

If you want to get good at Rumbleverse, you’ll need our tips. We’ve played the game for a while and believe we have the strategies that’ll help you become a wrestling superstar. And win, you’ll also win. Just read through our tips below for everything you need to know.

Playground mode

Even if you’ve played other battle royale games, Rumbleverse’s “Brawler Royale” style will require some getting used to. Yes, you will have your usual set up of health items, but things go much deeper than that. Luckily you can experience everything with the safety of Playground mode, allowing you to play while invulnerable, and you can turn on Combat Mode if you want to practice the attacks you’re learning against others.

Item juggling

While there are a few actual weapons you can pick up and slap your foes with, the main items you’ll be picking up are health items and the like. Instead of accidentally using these mid-battle, make sure to tap one of the d-pad buttons to put it away in that equipment slot. Same goes for weapons you’d rather save for a tough situation, especially since weapons have a better chance of fending off multiple enemies at once.

Death from above

When jumping into the air and attacking, you’ll launch into a powerful elbow drop. This is probably obvious, but the higher you perform this elbow drop from, the more force it’ll land with. If you land on a foe from high up on a skyscraper, you can take out a majority of their health bar, easily. The size of your attack even increases from height, making you less likely to miss. Good stuff, and very satisfying.

Unblockable moves

Some moves can’t be blocked, and it doesn’t need to be said how useful this is for taking down incredibly defensive foes. Of course, grapple attacks are also suggested. What this means for you, is if you notice your foe attempting to go for a grapple or unblockable, you should start rolling and attempt to be more mobile while defending.

Attack priority

You should learn the library of moves well in Playground mode, as they each have different priorities. Essentially, one move can cancel out another entirely, and as long as you’re using a move with priority over your opponent’s, you’ll come out on top. This will take a while to learn and memorise, but just do your best to start out.

Library learning

This ties into the last tip: if you want the best moves, you’ll need to learn them. You won’t be equipping a loadout before jumping into battle, instead you’ll find technique books littered around the map, and you can read them to learn skills. You can equip two different skills you find, so make sure to pick the ones which suit your playstyle. As long as you have enough Star Power, you’ll be able to use skills as often as you like.

Height is your friend

You already know that the elbow drop can do a ton of damage if you use it from a high place, but in general, you should use height to your advantage. Especially at this early stage in the game, players don’t use elevation enough, so it becomes an incredibly easy way to escape from foes. Jumping at a wall and tapping the climb button will allow you to dig your fingers into the bricks and climb any surface, just like the Hulk. Use this to get the drop on foes and escape their view.

The third party

As with any multiplayer game, Rumbleverse is best played with a friend, and Rumbleverse’s duo teams are ideal for this. But if you just want to score points and not worry about, y’know, having to get good or anything, you and your teammate should do your best to ambush a team already in a battle. As soon as one of them attempts to escape to heal, chase after stragglers and take them down. You’ll be able to take down the weakened brawlers with ease, scoring some cheap points for yourself. Hey, points are points, wins are wins.

Written by Dave Aubrey on behalf of GLHF.

 

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