Last Epoch: All Ailments, explained

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Screenshot: Eleventh Hour Games

Have you accidentally been hit with a damaging Ailment, or have you buffed yourself but you don’t know how it worked? We’ll explain all positive and negative Ailments in Last Epoch and what they do.

Ailments will affect both you and your enemies in various ways, depending on which type it is. They can either be good or bad for the target too. Here’s how they all work.

All Ailments in Last Epoch, explained

Ailments in Last Epoch are debuffs and buffs that will either negatively or positively affect you or your enemies. Negative Ailments will either weaken or damage the target, but positive Ailments will buff the target. Because there is such a variety of Ailments in this game, it’s hard to narrow them all down. Otherwise, here are all the main positive and negative Ailments in Last Epoch.

All negative Ailments

Ailment Affect Base damage Duration Max stacks
Abyssal Decay Deals Void damage over time. 120 Six seconds One
Acid Skin Deals Poison Damage over time and +20% chance to receive Critical Strike. 80 Five seconds One
Anguish Deals Necrotic Damage over time and causes target to deal 15% less damage over time. 40 10 seconds One
Bleed Deals Physical Damage over time. 53 Three seconds No limit
Blind Reduces Critical Strike chance by 50% and makes ranged enemies unable to aim correctly. Four seconds One
Chained Immobilizes target and deals Necrotic Damage over time. 40 Two seconds One
Chill Reduces attack, movement, and cast speed by 12% per stack. Four seconds Three
Critical Vulnerability +2% chance to receive Critical Strike and reduces Critical Strike Avoidance by 10%. Four seconds 10
Damned Deals Necrotic Damage over time and reduces Health regen by 20%. 35 2.5 seconds No limit
Doom Deals Void Damage over time and increases Melee Damage taken by 4%. 400 Four seconds Four
Electrify Deals Lightning Damage over time. 44 2.5 seconds No limit
Fear Forces the target to run away in fear. Five seconds No limit
Frailty Deal 6% less damage. Four seconds Three
Freeze Unable to move or make actions. 1.2 seconds One
Frostbite Deals Cold Damage over time and increases the chance of being Frozen by 20%. Only the first 30 stacks increase Frozen chance. 36 Three seconds No limit
Ignite Deals Fire Damage over time. 40 2.5 seconds No limit
Laceration Deals Melee Damage over time. One Three seconds One
Marked For Death Reduces all Resistances by 25%. Eight seconds One
Penance Makes target take Fire Damage over time when they hit a target. 20 15 seconds One
Plague Deals Poison Damage over time and spreads between enemies. 150 Four seconds One
Poison Deals Poison Damage over time and reduces Poison Resistance by 5%. Only the first 30 stacks reduce Poison Resistance. 20 Three seconds No limit
Shred Armor Reduces Armor by 100. Four seconds No limit
Shred [X] Resistance Reduces specific Resistance by 5%. Four seconds 10
Slow Reduces movement by 20%. Four seconds Three
Spirit Plague Deals Necrotic Damage over time and spreads to another enemy upon death if not expired. 90 Three seconds One
Time Rot Deals Void Damage over time and increases the duration of Stuns received by 5%. 55 Three seconds 12
Torment Deals Necrotic Damage over time and reduces Movement Speed by 18%. 12 Three seconds 1
Withering Causes the target to take +10% Curse Damage. Three seconds 20

Related: Last Epoch: Item Rarities, explained

All positive Ailments

Ailment Affect Duration Max stacks
Ancient Flight +2 arrows to Flurry and Multishot when using a bow, 100% increased Critical Strike Chance, and 100% increased Critical Strike Avoidance. Two seconds One
Apocalypse +70% Void Damage and Melee Critical Strike Multiplier. Three seconds One
Aspect of the Crow +3 Melee and Spell Lighting Damage. Eight seconds No limit
Aspect of the Spider +100% chance to Slow on hit, and 15% more damage to Slowed enemies. Eight seconds One
Contempt +10% to Resistances and Armor. 500 seconds Five
Crimson Shroud +50% chance to Bleed on hit and 5% less damage over time taken. Four seconds Three
Critical Effluence +100% Spell Critical Strike Chance Six seconds One
Critical Shrine +100% Critical Strike Chance. 60 seconds One
Divine Essence +10% Armor and Healing Effectiveness, and 10% reduced duration of Stuns received 10 seconds Three
Dusk Shroud 5% chance to receive a Glancing Bow when hit, and +50 Dodge Rating. Four seconds No limit
Enrage +60% Attack and Cast Speed, and +35% Movement Speed. Six seconds One
Ferocity +50% Physical Damage. Four seconds One
Frenzy +20% Attack and Cast Speed. One second One
Haste +30% Movement Speed. Four seconds One
Inspiration +20% Cooldown Recovery Speed. Four seconds One
Lighting Infusion +21 Lighting Damage. Four seconds Three
Molten Infusion +15 Melee Fire Damage and +30% chance to Ignite on hit. Four seconds No limit
Sciurine Rage +40% Movement and Melee Attack Speed. Four seconds One
Shapeshifter +50% Damage and Armor. Four seconds One
Sharpshooter +25% Bow Damage. Eight seconds 10
Silver Shroud Dodge your next hit and gain Ward per stack. 10 seconds No limit
Smoke Blades +4 Melee and Throwing Damage. Four seconds No limit
Spirit Kindling 2% current Health Drained per second, but +20% Movement Speed and +10% Melee Attack Speed. Five seconds 100
Talon Blades +6% Critical Strike Chance and +3% Critical Strike Multiplier 18 seconds No limit
Void Essence +15% Void and Melee damage, and 10% reduced duration of Stuns received. Seven seconds Three
Water Shrine +100% Mana Regen and Cooldown Recovery Speed. 45 seconds One

Another thing you may be confused about is the Ward stat in Last Epoch, which we have a guide on to explain what this is.

 

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