Fantastic Tomb Raider Remasters Were Led By Fan Modder

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The recently released Tomb Raider I-III Remastered collection is a damn-near perfect reconstructed version of those classic ‘90s action platformers starring the iconic Lara Croft and her two handguns. And if you were curious as to why the remastered Tomb Raiders were so dang good, you can probably thank a talented Tomb Raider modder who revealed they led the team that developed the “dream project.”

While some folks might find the old Tomb Raider games fiddly and hard to play again in 2024, the games were extremely popular in their heyday. I mean, the franchise is still huge today, with multiple movies, spin-offs, sequels, and more. There’s also no denying that the recently released remastered ports of the first three games—Tomb Raider, Tomb Raider II, and Tomb Raider III—are a home run, recapturing (for better and for worse) every detail from those original games, while also offering improved visuals, new controls, and more. Playing the remaster feels like digging into a true labor of love crafted by folks who really care about Lara and her first three games. And that’s exactly the case.

As revealed last week, Timur Gagiev, the creator behind OpenLaraa popular open-source port of the first five Tomb Raider games—was hired by Saber Interactive and Aspyr to lead the development of the newly released remasters. Some folks had wondered where Gagiev had gone and why updates for OpenLara had stopped. It turns out that Gagiev was busy helping make these official Tomb Raider ports.

 

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