Elden Ring Gravity Mage Intelligence Build Guide – Meteor Mage

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In this Elden Ring Gravity Mage Intelligence Build Guide, I’m going to be showing you my Meteorite Mage build. This is a level 150 Mage build that focuses on the use of gravity spells to great effect.

Elden Ring Gravity Mage Intelligence Build Guide – Meteor Mage

An Intelligence Mage Build that uses Gravity Sorceries that deal both Physical and Magic Damage to cataclysmic effect.

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Elden Ring Gravity Mage Intelligence Build Guide – Equipment

Firstly, let’s delve into the two staffs utilized in this setup. We have the Carian Regal Scepter in our right hand, and we have the Meteorite Staff in our left.

The Carian Regal Scepter scales primarily with Strength, Dexterity, and Intelligence.
Carian Regal Scepter

The reason we have this setup is because the Meteorite Staff gives you a 30% damage boost to gravity sorceries. This is Rock Sling, Collapsing Stars, Gravity Well, Meteorite, and Meteorite of Astel. So all those spells are going to get plus 30% damage if you’re wielding that staff when you cast that spell. That doesn’t mean you have to cast it with that staff, but you need to at least be holding that staff in your hand when you cast it.

The Meteorite Staff scales primarily with Intelligence and is a good Weapon for early game as it provides S scaling with only 18 Int requirement.The Meteorite Staff scales primarily with Intelligence and is a good Weapon for early game as it provides S scaling with only 18 Int requirement.
Meteorite Staff

The reason that we have it in the left hand is that we’re going to be casting in the right hand with the Carian Regal Scepter because the Carian Regal Scepter has better sorcery scaling at 80 Intelligence. So we’re going to get increased damage by casting it with the Carian Regal Scepter, and we’re going to get increased damage by holding the Meteorite Staff in our left hand. 

That 30% damage boost is higher than something like the Jellyfish Shield’s damage buff that it gives you when you buff with it, which is 20%. So it makes more sense to carry that staff in this case, not only because you don’t need the requirements for that shield without having to put some stats into it, but because you’re going to get even more damage out of it.

The Frenzied Flame Seal scales primarily with Faith and is a good Weapon for Frenzied Flame incantations.The Frenzied Flame Seal scales primarily with Faith and is a good Weapon for Frenzied Flame incantations.
Frenzied Flame Seal

Beyond these two staffs, the only other weapon that I’m using is the Frenzied Flame Seal. And the only reason I’m using that is to cast Golden Vow and Flame, Grant Me Strength. We don’t need to upgrade this at all. It weighs zero, which is why I picked this one. Other seals weigh zero you can use, or you can use one that doesn’t weigh zero if you don’t have this one. But really, you don’t need to upgrade it at all because those two spells can’t be increased in efficiency. So you don’t need to upgrade the seal at all. You just have it there, buff when you need it, and then swap it back to the Meteorite Staff.

When it comes to armor for this build, you’re going to have fairly light armor because we don’t have hardly any points in Endurance at all, if any at all. So you’re going to use something light. You can use pieces that increase your Intelligence, like helmets that increase your Intelligence if you wish. It’s not super important. 

You should have plenty of stats to go around with this build. So you can do that to get a few extra points in Intelligence, which you could then dump into Vigor to give you more health. I only have 40 Vigor with this build because we are a mage build and we’re playing at range. So that would give you a little bit more Vigor. Whatever you do, though, just make sure that your equipment load is light enough that you can medium roll still.

Elden Ring Gravity Mage Intelligence Build Guide – Talismans

When it comes to talismans for this build, I’m using the Ritual Sword Talisman, the Graven-Mass Talisman, the Magic Scorpion Charm, and Godfrey Icon.

Ritual Sword Talisman

Ritual Sword Talisman gives you plus 10% damage when you’re at max health. You’re playing at range. You’re probably not going to get hit too often if you’re playing the build correctly. You’re trying not to get hit. So this is going to increase your spell damage by 10%. It’s one of the few talismans out there that can increase your spell damage without having to trigger multiple attacks.

Graven-Mass Talisman raises the potency of Sorceries by 8%.Graven-Mass Talisman raises the potency of Sorceries by 8%.
Graven-Mass Talisman

Graven-Mass Talisman simply gives you an increase in sorcery damage since all of our spells here that deal damage are sorceries. So this works out nicely.

Magic Scorpion Charm

The reason we’re using the Magic Scorpion Charm for this build is that Collapsing Stars and Gravity Well both deal 100% magic damage, and Meteorite and Meteorite of Astel deal some magic damage. Rock Sling is the only gravity spell that deals 100% physical damage, although Meteorite and Meteorite of Astel deal primarily physical damage. However, the Collapsing Stars spell and Gravity Well are pretty much staples as you move throughout the levels in this game.

Godfrey Icon

So increasing the damage they deal is fantastic. The reason that we’re using Godfrey Icon here is that Gravity Well and Collapsing Stars can both be charged, and you’re going to increase the damage of these when you do that by about 15%, which is fantastic. These, again, are two spells that you’re going to use a lot with this build because Meteorite and Meteorite of Astel are not spells that you can cast all the time, and Rock Sling isn’t very good in close-quarters situations.

Elden Ring Gravity Mage Intelligence Build Guide – Spells & Gameplay

So let’s now focus on the spells for this build. There are five gravity sorceries in total. Collapsing Stars, Gravity Well, Meteorite, Meteorite of Astel, and Rock Sling, which I previously mentioned. Collapsing Stars and Gravity Well are pretty much going to be your bread and butter with this build as you move around the landscape, go through dungeons, and face regular enemies. 

Collapsing Stars

There are a couple of reasons for that. The damage is very high, particularly Collapsing Stars outperforms Gravity Well in terms of total damage, although it costs a little more FP. But these both deal 100% magic damage, which means they’re going to get the most benefit from Magic Scorpion Charm. And they can also both be charged, so they’re going to gain the benefit of Godfrey Icon as well. So when you can charge them, you should. 

They also work better in closer proximity to enemies, like not point blank, but you know, in the like 5 to 10 meters, 15 meters range. They’re a lot better than Rock Sling. Rock Sling, if the enemy isn’t far enough away, usually one or two of the rocks will go by them. Or sometimes if you’re in a tight corridor, one of the rocks will hit the side of the corridor and you’ll lose out on a lot of damage that way. And it can be very hard to use when you’re not at range.

Another thing I want to note about Collapsing Stars and Gravity Well specifically is they have a mechanic built into them that allows you to pull enemies towards you. 

Gravity Well

Collapsing Stars pulls a little bit with each orb that hits the enemy, whereas Gravity Well pulls like one substantial pull. It’s better at pulling harder-to-move enemies, whereas Collapsing Stars is better at moving smaller enemies because it can hit them multiple times and they move a lot more, whereas it may not move larger enemies in some cases. 

This may not sound like a great mechanic because you’re a mage and you don’t want enemies to get close to you, but you can use this to pull enemies off ledges or you can use them, particularly Gravity Well, to pull enemies into you where you can use Spinning Weapon to just absolutely annihilate them with the Carian Regal Scepter before they can do anything because the damage that you’ll do with that skill is high. After all, that’s magic damage and you have the Magic Scorpion Charm and Ritual Sword Talisman, etc. So you’ll do substantial damage with that as well.

Another thing that I wanted to mention about Gravity Well and Collapsing Stars as well is that you duck down when you stick your staff into the ground, which is a small thing. However, it allows you to duck under horizontal attacks, not unlike Beast Claw when you’re using that spell. So if you time it right, you can actually avoid attacks.  

Also, if you find you like Spinning Weapon as an ability, you can also swap out Godfrey Icon, for instance, for something like Shard of Alexander to further boost the damage of that. You’re going to be using Spinning Weapon a lot more than you think with this build because it’s the best way to handle point-blank enemies. These spells take too long to cast when you are very close to enemies, and sometimes they can go right over an enemy if they’re close anyway. So Spinning Weapon is really what’s going to save you in those scenarios.

Rock Sling

Rock Sling is really good for this build because it’s 100% physical damage and sometimes you will face enemies that are magic-resistant. It’s not a commonly resisted damage type I find magic in this game. However, there are enemies like Rennala, etc. that are resistant to magic damage, and it’s a good way to get around those resistances and deal physical damage. It’s also very good at staggering enemies.

If you need to stagger something, if they have a weak point like the Fire Giant, you can stagger them pretty easily with this spell as long as you can stay at range. And it’s a great way to knock down enemies so you can get in some free shots with spells or you can go up and use Spinning Weapon on them if you want.

Spinning Weapon

So Meteorite and Meteorite of Astel are two spells that are situational because essentially what you want to do is just hold the button down when you’re casting these spells to unleash just tons and tons of Meteors that usually will wipe out everything on the screen. Or if it’s a big enemy, which is generally when I’m using it, will hit them repeatedly and hopefully wipe out their health bar before they can do anything.

The Cerulean Hidden Tear works well with both of these spells because it allows you to use your Flask of Wondrous Physick as you get into combat and then just hold down this button for like 10 seconds where you don’t consume any FP at all. And you can just rain Meteors down, usually on big enemies like dragons, and just chew their health far away. Sometimes it’ll even knock them down if you hit them in their weak spot or head enough times, and then you can just cast it again and finish them off.

Meteorite

The difference between Meteorite and Meteorite of Astel is just that Meteorite is cheaper and it doesn’t shoot out as many projectiles as Meteorite of Astel does as quickly and you can get it earlier in the game. So you’re pretty much going to use Meteorite until you get Meteorite of Astel because if you’re using the Cerulean Hidden Tear, that FP cost of the spell doesn’t matter anyway and you want to get out as many Meteors as you can. 

Meteorite of Astel

Meteorite of Astel is better at doing that. Also, one of the reasons that we have a huge FP pool with this build with 40 Mind is because we want to be able to use these spells even when we don’t have Cerulean Hidden Tear or like if you’ve already used it once and you need to go again with your FP bar, just drain it onto an enemy. You want to be able to get good use out of this spell even when you don’t have that because you’re not going to have that in every situation. Beyond being able to cast a lot of spells, you’ll be able to use these spells effectively with a huge FP pool as well.

Beyond the gravity spells themselves, Golden Vow is simply there to give you another way to boost your damage and also give you a little bit more protection. You are kind of squishy with this build. And Flame, Grant Me Strength is there to increase your physical damage. As I mentioned, Meteorite of Astel deals primarily physical damage and Rock Sling is 100% physical damage. So it can boost those spells. It doesn’t last very long. It’s a 30 second buff. So it’s situational, but sometimes you want to use it.

Lastly, we have Terra Magica, which boosts your magic damage while you’re standing in the kind of circle that it puts on the ground. This is really good for fights where you’re going to be using Gravity Well or Collapsing Stars because those deal 100% magic damage. It’s not as effective with Meteorite or Meteorite of Astel. So you want to try and primarily use those spells when you’re using Terra Magica.

So when it comes to the stats for this build, I have 40 Vigor, 49 Endurance, 12 Strength, 12 Dexterity, 80 Intelligence, 25 Faith, and 9 Arcane.

So we have 40 Vigor here, which is probably a little bit lower than most people would like, particularly in light armor. But again, this is a mage build. You’re trying to play at range. You’re trying to stay out of melee range most of the time. So you shouldn’t be getting hit. And 40 Vigor should be enough if you’re playing the build correctly. 40 Mind is there again to give you a huge FP pool so you don’t have to worry about casting spells. You can cast a lot of spells or you can use Meteorite or Meteorite of Astel without worry and hold it down and still get a very effective burst damage in some cases. 

11 Endurance is just there because I had an extra point. So I put it in Endurance. You could put it in Intelligence or Figure or Mind, wherever you want. It doesn’t matter. Strength and Dexterity are not really needed for this build at all. They’re just there because of my class. 

80 Intelligence is there to get the most out of the Carian Regal Scepter. Again, you want to be able to do as much damage as you can with these spells. And it shines about 80 and then starts dropping off. 25 Faith is simply there to meet the requirements for Golden Vow. I started as a Confessor, so this was only about 11 points for me to get there but if you’re another class, you may want to consider not using this or taking a couple of points from Strength and Dexterity

If you’re a different class, hopefully, those can go into Faith a lot easier. Maybe you have like 9 Strength and 8 Dexterity. You could take those extra points and put them into Faith. Should make it fairly close to where you need about 10 points. Shouldn’t be that bad. And Arcane, again, you don’t really need for this build.

Elden Ring Gravity Mage Intelligence Build Guide – Final Tips

Just a final tip for this build. If you’re using the Flask of Wondrous Physick, obviously the Cerulean Hidden Tear is good. If you’re going to go into a boss fight, use Meteorite or Meteorite of Astel. But that’s not always the case, though. Some bosses are very quick and agile. You’re just not going to be able to do that. Some bosses are big and you can. But if you’re not using that, using the Magic-Shrouding Cracked Tear is also very good. 

If you’re going to be using Gravity Well or Collapsing Stars, which you will in a lot of boss fights, particularly with smaller bosses. So it’s good to use the Greenburst Crystal Tear to increase your Stamina Recovery is always good because you do consume Stamina quite regularly when you’re casting spells. Getting that Stamina back quickly allows you to keep casting and also continue dodging and casting at the same time.

So that wraps up our Meteorite Mage build. As always, let us know if you have questions or other tips in the comments below. We have a ton more builds coming for Elden Ring and Shadow of the Erdtree so stay tuned for those. If you need help finding the spells, items, or equipment in this build, and securing some personal objectives, make sure to check the Elden Ring Map.

 

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