Dragonheir: Silent Gods teams for early, mid and late game

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Early-Game teams

Your early game period is best spent getting to know the auto-battle mechanics and the various abilities which characters you summon have. Fortunately, before you leave the starting area, you’ll already have quite a decent roster. You’ll also get the opportunity to use your first summon, but these won’t be very useful at this point.

The easiest starting team composition from our experience is your player character, Noteera, Forbrit, Heksandra and Gulal. These characters cover a wide variety of classes, from defence to poison and support. They’ll also let you experiment with positioning in order to minimise damage to your support classes and let your tankier characters hold the line.

Unfortunately, at this point you won’t get a chance to build elemental affinity, as these characters cover a wide gamut, from flame to poison and frost. However, you will be able to get a handle on positioning and using special abilities, such as Noteera’s, which causes an AOE explosion that deals damage to enemies around it when she kills a target with her ability.

Once you emerge from the underworld realm, you start out with the world as your oyster, and you’ll likely begin summoning new heroes more regularly. So this starting roster may not last long, but for getting out of the early-game areas, keep whatever early summon you get – when the mechanic is demonstrated to you – off your roster for now.

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Mid-Game teams

The mid-game is where we get into the weeds of Dragonheir: Silent Gods, and you need to look to those players who have already begun dominating the game. Fortunately, as we mentioned before, character rarity doesn’t necessarily correlate to usefulness. That’s especially true for one early-game character you might’ve overlooked.

The general consensus for a four-character team with a general roster of characters most mid-game players have gained (not including your player character) seems to be: Horus, Heksandra, Fitz and Sigrid. The synergy these characters provide – and the fact they’re fairly easy to summon – means they can work their way through most of the game without much issue.

It’s interesting to note that Heksandra is so valued even into the mid-game, as you may have noticed she’s one of your party from the get-go and not a summon either. But her special ability to heal characters is absolutely invaluable for ensuring your party keeps going during fights.

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Late-Game teams

While the mid-game Dragonheir team described above is generally agreed upon to be a solid roster for going even into the late-game, you’ll probably want to focus on Elemental Affinity above all. Dragonheir is an RPG, and that means grinding. And if that’s what you like about a game such as this, you’re probably going to have a good time. But grinding is going to be a core part of the experience.

Thus, you’ll want to build your team accordingly, and that means a mix of longevity, elemental affinity, damage and general utility.

A theoretical Dragonheir team comp would continue to have your player character – ideally with an element that has affinity with the other characters (fire comes highly recommended) – as well as: Sigrid, Heksandra, Horus and Usha.

So what do you think? Are these team compositions accurate? Do you think they’ll help you get the most out of Dragonheir? Leave us a comment, and let us know what your team comp is and any recommendations you have!

 

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