Cult of the Lamb – all weapons and curses

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Much like other roguelite games, Cult of the Lamb has a range of weapons and magical abilities – called Curses – that can appear on your runs. While you don’t get a choice in what appears, you can increase the chances of them being good by sacrificing followers at your temple and completing the weapons and curses upgrade tree, unlocking Merciless weapons, Vampiric weapons, Necromantic weapons, and more. 

In this Cult of the Lamb guide, we’ll show you all the weapons and Curses you’ll come across on your journey to godhood. If you’re looking for Cult of the Lamb Rituals and Cult of the Lamb Doctrines, we’ve got pages on those too. 

Here are all the weapons you’ll come across.

Cult of the Lamb – all weapons

There are a range of weapons you’ll find as you battle your way through Cult of the Lamb, from lightning-fast daggers to bulky hammers. Here’s what they all do, as well as a little bit of lore spice. 

Apostate’s Cleaver

Swing with intent. A mighty tool of unstoppable brutality.

Merciless Axe

Once borne by the executioners of old. Chance to deal a Critical Hit when attacking enemies.

Zealous Axe

Collected Fervour will also increase your Divine Inspiration bar. Used by the great Fanatic to execute heretics.

Godly Axe

Deals significantly more damage than mortal weapons. The blade that severed the Lands of the Old Faith from the world.

Vampiric Axe

Chance to heal the wielder using the life force of a slain foe. Consumer of the blood it spills.

Necromantic Axe

When slaying a foe, summon a ghost that will attack nearby enemies. Severed heads still may talk.

Bane Axe

Chance of poisoning enemies when attacking. Once struck by the toxins, one begs for the blade.

Traitor’s Razor

A fast blade designed for many cuts. Low damage but lightning quick. Never given, only taken.

Merciless Dagger

Chance to deal a Critical Hit when attacking enemies. Piercer of hearts.

Zealous Dagger

Collected Fervour will also increase your Divine Inspiration bar. Used by the Fanatic to give offerings of blood.

Godly Dagger

Deals significantly more damage than mortal weapons. Stolen from the tomb of one of the Old Gods.

Vampiric Dagger

Chance to heal the wielder using the life force of a slain foe. Eerily similar to the canine of some fierce beast…

Necromantic Dagger

When slaying a foe, summon a ghost that will attack nearby enemies. Only the God of Death may cut souls free.

Bane Dagger

Chance of poisoning enemies when attacking. The signature weapon of the jealous lover.

Tempest’s Gauntlets

A set of deadly spiked gloves. Weak at first, but devastating on a complete combo. An iron fist from which none can escape.

Merciless Gauntlet

Chance to deal a Critical Hit when attacking enemies. Imbued with the restless spirit of a fallen crusader.

Zealous Gauntlet

Collected Fervour will also increase your Divine Inspiration bar. Protects against doubt.

Godly Gauntlet

Deals significantly more damage than mortal weapons. The last remnant of divine armor, long lost.

Vampiric Gauntlet

Chance to heal the wielder using the life force of a slain foe. Made for drawing out the fire of life.

Necromantic Gauntlet

When slaying a foe, summon a ghost that will attack nearby enemies. Once worn to gather the souls of the departed.

Bane Gauntlet

Chance of poisoning enemies when attacking. A venomous touch, however gentle.

Warmaker’s Hammer

Slow to fall, yet calamitous upon landing. Splinterer of skulls.

Merciless Hammer

Chance to deal a Critical Hit when attacking enemies. What remains once the hammer has struck?

Zealous Hammer

Collected Fervour will also increase your Divine Inspiration bar. Gavel of judgment, strike true.

Godly Hammer

Deals significantly more damage than mortal weapons. Shaped these lands to the desires of their Gods.

Vampiric Hammer

Chance to heal the wielder using the life force of a slain foe. Driver of stakes.

Necromantic Hammer

When slaying a foe, summon a ghost that will attack nearby enemies. Used in ancient rituals to grind bones to dust.

Bane Hammer

Chance of poisoning enemies when attacking. Forged with ill-intent and evil spirits.

Crusader’s Blade

A well-balanced blade dealing moderate damage. Stalwart companion to the wandering warrior.

Merciless Sword

Chance to deal a Critical Hit when attacking enemies. Grant no mercy, take no chances.

Zealous Sword

Collected Fervour will also increase your Divine Inspiration bar. The blade of the great Fanatic.

Godly Sword

Deal significantly more damage than mortal weapons. Once used to draw Godly blood…

Vampiric Sword

Chance to heal the wielder using the life force of a slain foe. Vitality to those bold enough to take it.

Necromantic Sword

When slaying a foe, summon a ghost that will attack nearby enemies. Death’s own blade.

Bane Sword

Chance of poisoning enemies when attacking. Coated in the bile of a beast, long forgotten.

Cult of the Lamb – all Curses

When you’re not swinging a weapon, you’ll be firing off Curses, which are essentially magical spells. It’s similar to the magic in Hades, with some acting as magic missiles and others creating big blobs of poison. Here are all the Curses you’ll come across. 

Divine Guardian

Two seconds of invincibility. Deflects projectiles, causing damage. Under the shadow of wings, thou lie protected.

Divine Blizzard

Knocks back and freezes enemies. The breath of a forgotten God… once stronger than all.

Divine Blight

Knocks back and poisons enemies. Omen of great ill-fortune.

Divine Force

Locks enemies into position for a short time. For who is worthy to look upon a God?

Divine Blast

Knocks back enemies within your range while also damaging them. A curse against those unworthy of your presence.

Trail Blazed

Shoots projectiles both forward and back. Light the path trod, and the way to come.

Strike of the Crown

Shoots a fierce projectile that has a chance to possess enemies on hit. Embrace the crown and your sins shall be forgiven.

Hounds of Fate

Shoots multiple projectiles that seek out enemies. Seek and strike those who dare doubt.

Cleansing Fire

Shoots three projectiles at once. Flames of cleansing burn thrice as bright.

Flaming Shot

Shoot a piercing bolt of fire. Hold and release at the mark to make it explosive. Send forth the flames of the Underworld.

Oath of the Crown

A devastating melee attack that also has a chance to possess impacted enemies. The curse with which the Great Ones severed our world from theirs.

Death’s Disregard

A devastating melee attack that also deflects projectiles. And with a sweep of his hand did his enemies fall.

Death’s Squall

A devastating melee attack that will also freeze hit enemies. A kiss from death, so cold and inviting.

Death’s Attendant

A devastating melee attack that will also summon ghosts to attack enemies. Retainer of Death, attend your master.

Death’s Sweep

A devastating melee attack that can be charged for increased power. Raze miscreants to the ground.

Ichor Consuming

Black Ichor will spread further. From the blood of the Old Gods did all life rise.

Call of the Crown

A sacred projectile that will directly hit enemies. You need only issue thy word, and they will obey.

Point of Corruption

An explosive projectile. For none are undeserving of punishment.

Path of the Righteous

A projectile that creates a trail of black Ichor. Walk, and be guided by faith.

Ichor Thrown

A projectile that spreads black Ichor on landing. Part the oceans of blood.

Maelstrom

Tentacles will strike out in four directions. An Old God may still reside in the depths.

Touch of Ithaqua

An eruption of ice pillars that freezes enemies on hit. A call from below that began the Winter Year.

Passage of the Mariner

An eruption of far-reaching tentacles. A course charted, a voyage made.

Touch of the Revenant

Tears open the earth to release a horde of ghosts that target nearby enemies. Release those trapped souls that clamor for freedom.

Touch of Turua

Convoke a violent eruption of powerful tentacles. Sinker of ships, risen from the deep.

Written by Kirk McKeand on behalf of GLHF.

 

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