Call of Duty: Warzone received major weapon balancing with the Season 4 Reloaded update on July 27, but now the developer revealed the patch notes for a new update on August 3, which includes a few bug fixes and several gun nerfs.
According to the patch notes, Season 4 Reloaded’s new Vargo-S assault rifle received a buff for the Mirzoyan 414mm Custom barrel. This change increased the muzzle velocity by 35%, which Raven Software said was implemented because the gun’s muzzle velocity was holding back the weapon’s long-range viability.
While the Vargo-S received a buff, several popular Warzone weapons were nerfed in the update. Vanguard’s NZ-41 assault rifle had a decrease to the weapon’s headshot locational damage multiplier, dropping the damage down from 1.5 to 1.3. The KG M40 assault rifle also received a decrease to the weapon’s headshot locational damage multiplier, but the gun did get a slight buff to the neck locational damage multiplier, increasing from 1.3 to 1.32.
This list of nerfs also included Modern Warfare’s Kilo 141, decreasing the gun’s minimum damage from 23 to 22, which the developer said was due to seeing a high jump in kill-to-death ratio with the Kilo 141 on the smaller maps.
The update also corrected a few major issues for the battle royale, including a bug added with Season 4 Reloaded that previously caused an unintentional lighting change on Caldera. The patch notes also addressed an issue where players received damage when entering the gas, which was caused by a minor delay in the gas mask’s animation.
The full list of weapon changes and bug fixes can be found below, as shared by Raven Software.
Call of Duty: Warzone is set to receive a new event and game mode on August 11, and here are all the rewards announced for Titanium Trials: Endurance. We also have a guide for Warzone’s Rebirth of the Dead LTM.
Weapon Adjustments
» Assault Rifles «
Vargo-S (VG)
We’re seeing good early performance data come through from the Vargo-S (VG) but the Muzzle Velocity was holding its long-range viability back.
NZ-41 (VG)
KG M40 (VG)
As mentioned previously, our philosophy is to address the damage profile of weapons that are designed to be easier to control. The KG M40 (VG) has started to rear its head as the front-runner. This is mostly due to the reliability of landing headshots and has one of the highest head-shot accuracies in the game. By bringing this down we expect to see the weapon perform well, but not dominate.
Volkssturmgewehr (VG)
We love seeing the Volkssturmgewehr (VG) start to find its place in the meta but are seeing its long-range efficiency become higher and higher. This indicates that more players have found accurate long-range builds with the weapon. A small adjustment in its min-damage reinforces the weapons identity as a powerhouse of close-to-mid range, but can be used at range when needed.
Kilo (MW)
While we’re thrilled to see the “return of the king” we’ve seen a high jump in KD particularly in the higher skilled brackets on the smaller maps. This is due to the relative ease of recoil that the kilo enables. While we like its handling where it is, as with the KG M40 we’ll be addressing its damage profile downward a bit.
» Submachine Guns «
Some of the more recent additions to the Submachine Gun category have been dominant and reduced the once great breadth that was on offer. This is mostly due to far superior handling. We’re making some strategic changes here in order to keep the weapons viable but open up the short-range meta back to its former glory.
Armaguerra 43 (VG)
Marco 5 (VG)
H4 Blixen (VG)
» Pistols «
Handgun Echo (MW)
We’d like to see a headshot thrown into the mix to achieve that 3 shot to kill time while in its max damage range. This should more fairly reward aiming shots with the Handgun Echo (MW).
» Light Machine Guns «
Whitely (VG)
» Shotguns «
VLK Rogue (MW)
Attachment Adjustments
Brace
Gun Perk
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