Call of Duty Warzone Season 3 is upon us, and that means we’ve got the full patch notes for the latest changes to the highly popular battle royale game. The biggest addition that Season 3 brings is the introduction of Weapon Prestige Camos, which allow players to earn a molten gold skin (called One Trick) for their favorite Modern Warfare 3 weapon after earning a staggering 150,000 Weapon XP. That’s a lot of kills.
Future Seasons will add more Weapon Prestige Camos to the game, giving you even more goals to work toward. Season 3 brings a number of highly varied changes to the game as a whole, and you can see them all at the link. One of the most notable is the introduction of Loaded Resurgence, which allows players to choose their preferred loadout for Insurgence. This season will also bring back Lockdown on Rebirth Island, so keep an eye out for that.
This Season 3 patch brings a number of weapon changes to the game, including the introduction of a new assault rifle, the BAL-27. Described as a bullpup prototype weapon, it increases its fire rate over time while you hold down the trigger, making it a unique addition to the game. These weapon changes are quite numerous, but several general changes include increasing the movement speed on pistols and increasing the hip-fire spread on assault rifles.
The full patch notes can be seen below. Multiplayer and Zombies patch notes can be viewed here.
Resolved an issue preventing the Wheelson-HS Killstreak from running over enemies while the Fire Breather Skin is equipped.
Slash Damage Tracers on the Dino Might Blueprint will now consistently play.
Improved visual effects when removing the Barrel from the Viral Ignition Blueprint.
In Season 3 Reloaded, we’re introducing Weapon Prestige Camos, a new progression system for players to flex mastery of their favorite weapons in Modern Warfare III.
To unlock a Weapon Prestige Camo, players must earn a set amount of Weapon XP for any weapon of choice, including those carried forward from MWII. Weapon Prestige Camos are earned on a per-weapon basis, rewarding commitment and giving those of you completionists a grind to keep you busy for Seasons to come.
Our debut Weapon Prestige Camo is One Trick. Unlocked upon earning 150,000 Weapon XP, this camo coats the entire surface of your weapon in molten gold – and yes, it’s animated.
You can expect to see a new Weapon Prestige Camo in each of the remaining Seasons ahead. We look forward to seeing which weapons you choose first for your journey to prestige!
For information about upcoming Playlists, please check out the dedicated Warzone Trello Board.
» REBIRTH ISLAND | RESURGENCE «
High Stakes Public Event
High Stakes crates now give a Utility Box instead of an Ammo & Armor box
Medicine Cabinet
These containers will now drop 1 Stim, down from 2.
Spy Drone Contract
Reduced the drone count in a swarm to 7, down from 9
Substantially reduced Spy Drones health.
Slightly lowered Spy Drones base altitude.
Shortened the minimum and maximum Spy Drones spawn distance from player.
Biometric Scanners
Reduced the animation time when interacting with the Biometric Scanner.
» URZIKSTAN | WARZONE BOOTCAMP «
Warzone Bootcamp Loot
The following items have been removed from the Warzone Bootcamp loot pool:
PDS
Loadout Drop Marker
Loadout Chests
A bullpup prototype weapon designed to increase fire rate over time while the trigger is squeezed. The first 4 shots are slower to fire but highly accurate.
Available via a new Sector in the Season 3 Battle Pass.
Compatibility: M16 (Assault Rifle)
Converts the M16 into a fully automatic rifle with a heavy ported barrel built to provide superior recoil control and firing aim stability.
Compatibility: Lockwood Mk2 (Marksman Rifle)
Become the enemy’s biggest nightmare with this AMP allowing akimbo use of the powerful lever-action Shotgun.
Compatibility: AMR9 (SMG)
Converts the AMR9 into an extremely lethal and accurate 5-round burst carbine chambered in 556.
Assault Rifles
Weapon
Adjustments
Increased hipfire spread minimum to 3deg/s, up from 2.4deg/s.
Increased hipfire spread maximum to 7.2deg/s, up from 6.7deg/s.
Increased moving hipfire spread maximum to 5.2deg/s, up from 4.7deg/s.
Increased hipfire spread minimum to 3.3deg/s, up from 2.6deg/s.
Increased hipfire spread maximum to 7.8deg/s, up from 7.3deg/s.
Increased moving hipfire spread maximum to 5.8deg/s, up from 5.3deg/s.
Max Damage decreased to 28, down from 32.
Near-Mid Damage decreased to 26, down from 28.
Near-Mid Damage Range decreased to 39.37 meters, down from 43.18.
Mid Damage Range decreased to 49.53 meters, down from 53.34.
Increased hipfire spread minimum to 3deg/s, up from 2.6deg/s.
Increased hipfire spread minimum to 3.1deg/s, up from 2.6deg/s.
Increased hipfire spread maximum to 7.4deg/s, up from 7deg/s.
Increased moving hipfire spread maximum to 5.4deg/s, up from 5.3deg/s.
Increased hipfire spread minimum to 3.4deg/s, up from 2.6deg/s.
Increased hipfire spread maximum to 7.8deg/s, up from 7.5deg/s.
Increased moving hipfire spread maximum to 5.8deg/s, up from 5.5deg/s.
Mid Damage increased to 24, up from 23.
Min Damage increased to 20, up from 18.
Max Damage Range increased to 30.48 meters, up from 26.67.
Increased hipfire spread minimum to 3.2deg/s, up from 2.6deg/s.
Increased moving hipfire spread maximum to 5.6deg/s, up from 5.3deg/s.
Increased aim down sight movement speed to 2.9m/s, up from 2.7m/s.
Increased bullet velocity to 720m/s, up from 680m/s.
Upper Torso and Upper Arm Modifier increased to 1.1x, up from 1x.
600mm FR Longbore Barrel
Removed hipfire spread minimum benefit.
Decreased hipfire spread penalty by 8%.
Decreased aim down sight speed penalty by 20%.
Replaced aiming idle sway penalty with benefit.
Removed movement speed penalties.
Removed hipfire spread penalties and benefits.
Increased recoil control benefit by 5%.
Added firing aim stability benefit.
Removed bullet velocity benefit.
Removed damage range penalty.
Decreased aim down sight speed penalty by 2%.
Decreased aim down sight movement speed penalty by 3%.
Removed aiming idle sway penalty.
Replaced hipfire spread minimum penalty with benefit.
Added sprint to fire speed benefit.
Removed aiming idle sway penalty.
Removed tactical sprint speed benefit.
Added aim down sight speed benefit.
Decreased aiming idle sway penalty.
Added flinch resistance benefit.
Removed crouch movement speed benefit.
Added movement speed benefit.
Replaced hipfire spread penalty with benefit.
Added sprint to fire speed benefit.
Removed aim down sight speed benefit.
Removed tactical sprint speed penalty.
Decreased sprint to fire speed penalty by 3%.
Added aiming idle sway benefit.
Decreased aim down sight speed penalty by 18%.
Removed aiming idle sway benefit.
Added firing aim stability benefit.
Increased aim down sight speed benefit by 2%.
Removed aim down sight movement speed penalty.
Added flinch resistance penalty.
RMT Rear Grip
Increased aim down sight speed benefit by 2%.
Decreased movement speed penalties.
Decreased aim down sight speed penalty by 4%.
Decreased movement speed penalties.
Decreased aim down sight speed penalty by 7%.
Many FR 5.56 Attachments have been reworked to increase their appeal and the overall viability of the Weapon.
Max Damage increased to 24, up from 23.
Headshot Modifier decreased to 1.4x, down from 1.5x.
Upper Torso Modifier increased to 1.2x, up from 1.1x.
Arm and Hand Modifiers increased to 1.2x, up from 1x.
Near-Mid Damage increased to 26, up from 22.
Min Damage increased to 22, up from 18.
Near-Mid Damage increased to 22, up from 20.
Mid Damage increased to 20, up from 17.
Min Damage increased to 18, up from 16.
Min Damage decreased to 25, down from 28.
Max Damage Range decreased to 20.57 meters, down from 22.86.
Decreased aim down sight time to 260ms, down from 280ms.
Decreased aim down sight time benefit by 20ms.
Fire Type: Full-Auto
Decreased sprint to fire time to 261ms, down from 307ms.
Decreased aim down sight time to 270ms, down from 290ms.
Max Damage decreased to 28, down from 31.
Near-Mid Damage decreased to 24, down from 28.
Mid Damage decreased to 22, down from 24.
Max Damage Range decreased to 10.41 meters, down from 11.3.
Increased horizontal recoil to 17.6deg/s, up from 16.9deg/s..
Increased vertical recoil to 44.4deg/s, up from 42.9deg/s.
Max Damage increased to 26, up from 25.
Max Damage Range decreased to 12.19 meters, down from 13.97.
Lower Arm and Hand Modifiers increased to 1.1x, up from 1x.
Lower Torso Modifier increased to 1.1x, up from 1x.
Decreased sprint to fire time to 66ms, down from 110ms.
Min Damage increased to 28, up from 23.
Mid Damage Range increased to 35.56 meters, up from 30.48.
Removed aim down sight spread.
Decreased aim down sight spread by 10%.
.410 Gauge Ball Ammunition
Increased aim down sight spread by 10%.
Upper Torso Modifier increased to 1.1x, up from 1x.
Arms and Hands Modifiers increased to 1.1x, up from 1x.
Lower Torso Modifier increased to 1.1x, up from 1x.
Max Damage decreased to 26, down from 28.
Leg Modifiers decreased to 1x, down from 1.05x.
Lower Torso Modifier decreased to 1x, down from 1.1x.
Decreased sprint to fire time to 189ms, down from 252ms.
Decreased aim down sight time to 330ms, down from 340ms.
Decreased bullet velocity to 790m/s, down from 860m/s.
Decreased bullet velocity to 620m/s, down from 660m/s.
Increased aim down sight time to 580ms, up from 560ms.
Decreased bullet velocity to 900m/s, down from 960m/s.
Increased bullet velocity penalty to 20%, up from 15%.
Increased movement speed to 5.4m/s, up from 5.2m/s.
Increased movement speed to 5.4m/s, up from 5.2m/s.
Increased movement speed to 5.3m/s, up from 5.1m/s.
Upper Torso Modifier increased to 1.1x, up from 1x.
Increased movement speed to 5.9m/s, up from 5.7m/s.
Increased movement speed to 5.3m/s, up from 5.2m/s.
Increased sprint speed to 5.8m/s, up from 5.7m/s.
Increased movement speed to 5.4m/s, up from 5.2m/s.
Increased sprint speed to 6.1m/s, up from 6m/s.
Increased movement speed to 5.4m/s, up from 5.2m/s.
Max Damage increased to 24, up from 22.
Near-Mid Damage increased to 22, up from 21.
Mid Damage increased to 20, up from 18.
Min Damage increased to 18, up from 16.
Max Damage Range increased to 10.36 meters, up from 5.64.
Near-Mid Damage Range increased to 18.28 meters, up from 12.34.
Mid Damage Range increased to 33.52 meters, up from 18.58.
Removed 10% movement speed penalty.
Decreased hipfire spread minimum to 1.7deg/s, down from 2.4deg/s.
Decreased hipfire spread maximum to 5deg/s, down from 5.5deg/s.
» FORTUNE’S KEEP | RESURGENCE «
Drop time reduced to 2 seconds, down from 4.
Explosion Max Damage reduced to 275, down from 350.
Explosion Min Damage increased to 50, up from 25.
Explosion Radius reduced to 512, down from 600.
Gas Radius increased to 8.9 meters, up from 6.5.
Ranked Play Restrictions Quality of Life
Updated menu to provide additional clarity for restricted weapons in Ranked Play.
Champion’s Quest
We’ve added a prompt to notify players who attempt to leave a match that a Champion’s Quest objective is in progress and available to intercept.
Bunker Buster Minimap Improvements Quality of Life
Bunker Buster will now display a red circle on its landing location and will show a red circle for the duration of the damaging gas area.
End of Match Flow Quality of Life
After a match ends, players will be returned to the selected playlist mode rather than to the playlist select menu.
Perk Descriptions
Additional information has been added to some perk descriptions.
Fixed several occlusion issues allowing players to exploit the map.
Fixed an issue that prevented UAVs and Counter UAVs from being used while sitting in the passenger seat of a vehicle.
Fixed an issue making it difficult to use the ladder at the lighthouse in Headquarters on Rebirth Island.
Fixed an issue causing floating foliage around Rebirth Island.
Fixed an issue causing the in-game Stats tab to show incorrect stats at the end of the match.
Fixed an issue preventing players from respawning in Resurgence after they rejoin a match in progress.
Fixed an issue causing players to get stuck loading when queueing for Warzone Bootcamp.
Epic Games has removed the recently-added Chains Of Hades weapon from Fortnite’s tournament mode, after…
Take-Two Interactive chief exexutive officer Strauss Zelnick has claimed the publisher has not shut…
Shōgun is being developed two more seasons, FX has confirmed. FX and Disney revealed, per…
The game developer, Santa Monica Studio, already has everything set to journey through the nine…
The upcoming 4th Edition of Age of Sigmar will be reworking the rules, changing the…
Being offered a 4X game for free is definitely one of those cursed-monkey-paw situations. Sure,…