Brawlhalla combos for every weapon in the game

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What is the difference between true combos and strings in Brawlhalla?

Brawlhalla true combos are basically combinations of commands such as attacking, jumping, and dodging. The goal is to execute several inputs quickly so it will become impossible for your opponent to react.
Strings in Brawlhalla are a combination of different inputs and movements, similar to true combos in a way.

However, an opponent cannot escape from a true combo unless a mistake is made. On the other hand, you can dodge or escape out of strings.

That makes true combos overpowered because they are undodgeable if executed perfectly.

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Brawlhalla movements and their notations

 two playable characters battling mid-air

Here’s a breakdown of every attack and movement you can use to create a true combo in Brawlhalla. We’ll utilise terminology commonly used in the community to make the guide more understandable for new players.

Active Input (AI)

Active input, or AI, is a property unique to Scythes, battle boots, and some signature moves. Fundamentally, holding a direction button after the first attack changes the outcome. Holding the proper directional button completes the combo while keeping any other button will have a different result.

Light Attacks: Neutral, Side, and Down

  • nLight is a neutral light attack that you execute without moving.
  • sLight is a side light attack you execute when your character moves right or left.
  • dLight is a down light attack you execute when your character goes down.

Air attacks: Neutral, Side, and Down

  • nAir is a neutral light attack in the air.
  • sAir is a side light attack in the air.
  • dAir is a down light attack in the air.

Recovery

  • Rec refers to an aerial neutral attack that pushes the Legend up.

Ground Pound

  • GP is an attack that is initiated in the air. The Legend targets an opponent underneath them and pounds them down with great force.

Signature Attacks

  • nSig is a Signature Attack that you execute without moving.
  • sSig is a Signature Attack that you execute while moving right or left.
  • dSig is a Signature Attack that you execute while moving down.

Ending

  • e is put before a combo if a move should be executed only at the end of an animation. For example, eAir means that the conducted move should occur right at the end of the jump.

Gravity Cancel

  • GC is when the player dodges mid-air.

With that in mind, you’ll be able to better understand Brawlhalla’s true combos and how to perform them.

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List of Brawlhalla combos for every weapon: Scythe, Gauntlets, Bow, and more

 

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