Apex Legends Shadow Society Event Start Time Countdown


Excited for the Apex Legends Shadow Society event? Respawn’s sci-fi shooter is constantly adding new features and LTMs, with a new one due to celebrate fall. If you’re curious about the event and want to know what it consists of, we’ve got you covered.

When Is the Apex Legends Shadow Society Event Release Time?

The Apex Legends Shadow Society event begins on March 25, 2024. Check the countdown below to see how long is left until it releases!


As a fairly extensive limited-time event, you have over two weeks to experience everything Shadow Society has to offer. More precisely, the event wraps up on April 16. There is no confirmed end time yet, but it’ll likely be the same as when the event began.

What Is in the Apex Legends Shadow Society Event?

You’ll no doubt need the full two weeks, because the Apex Legends Shadow Society event is full of new features.

Lockdown Mode

The most significant addition is a new LTM called Lockdown. In this mode, four teams all battle it out against one another in a free-for-all style. Your task is to retain control of specific POIs across the map, akin to Hardpoint mode. You earn points for defeating enemies, capturing areas, and holding onto them against other teams.

New Items and Cosmetics

Next, a bunch of new items and skins are landing in-game throughout the event’s duration. Not all of them have been announced yet, but those we know of are as follows:

  • Cobalt Katar (melee skin)
  • Legendary Maggie skin
  • Legendary Horizon skin
  • Coin Purse Weapon Charm
  • Make It Rain Holospray
  • Clear the Pipes Emote
  • Cobalt Death Box
Image Source: Respawn Entertainment

Balancing and QoL Changes

Aside from these new features, there will also be an overall balancing patch alongside the new event to tweak the meta and fix errors in-game. These changes are as follows:

Balance Updates

  • Care Package weapons removed
  • Seasonal Gold weapons now spawn in their place (R-301, RE-45, Mastiff, Devotion, 30-30)
  • Second and third set of Care Packages are unchanged
  • Assault Rifle and Marksman Rifle spawn rates normalized per zone


  • CAR
    • ADS vertical recoil slightly increased
  • EVA-8 [Care Package]
    • Blast pattern tightened
    • Initial projectile size increased
    • Improved handling
    • Reduce ammo reserves to 64 (was 96)
  • Rampage
    • Energize time slightly reduced to better match the animation
  • Wingman [Care Package]
    • Ammo Reserves decreased to 72 (was 90)
    • Can no longer equip the 1x Digital Threat
    • Optic is no longer locked and can be replaced


  • Ballistic
    • Ammuvision: removed
    • Lasting Bullet: moved to Level 2
    • NEW Speedy Whistler: successful hits with Tactical give a 2s burst of speed (Level 3)
  • Bangalore
    • Rolling Thunder: Cooldown increased to 4.5 min (was 4)
    • Smoke Launcher
    • Cooldown increased to 35s (was 33)
    • No longer deals damage
    • Smoke duration decreased to 11s (was 18)
    • Smoke particles now dissipate faster
    • Upgrades: Level 2
    • Big Bang: removed
    • NEW Tactical Cooldown: reduces Tactical cooldown by 5s
    • Upgrades: Level 3
    • Cover Me: Auto-Ping no longer tracks the player who triggered double time
    • Refuge: Heal Rate increased to 3.5 HP/s (was 3HP/s)
  • Bloodhound
    • Odin’s Glare: moved to Level 2
    • Tactical Cooldown: moved to Level 3
  • Caustic
    • Gas Damage now increases by 1 each tick (was 5/5/6/6 etc.)
    • Downed players still only receive 5/tick
    • Gas Slow effect now only applies on first damage tick for 2s
    • Particle Diffuser: moved to Level 3
    • Residual Toxins: moved to Level 2
  • Conduit
    • Radiant Transfer
    • Cooldown Increased to 31s (was 26)
    • Regen Interruption delay time increased to 2s (was 1)
  • Fuse
    • Upgrade – Wreckless: explosive damage is now reduced by 50% (was 25%)
  • Lifeline
    • Tactical Cooldown+: removed
    • NEW Tactical Cooldown++: Tactical Cooldown reduced by 25s (making the cooldown time equal to its deployment duration, so you always have DOC)
    • Gift Wrapped: removed
    • NEW Gold-Plated: next Package spawns with Golden Gear
    • EVO Cache, Gold Knockdown Shield, Gold Backpack
    • Also contains 1 Shield Battery, 1 Medkit, and either a Phoenix Kit or a Mobile Respawn Beacon
  • Octane
    • Upgrade – Wreckless: explosive damage is now reduced by 50% (was 25%)
  • Pathfinder
    • Upgrade – Zipline Zen: damage reduction increased to 50% (was 25%)
  • Revenant
    • Knocks no longer refresh the Tactical during Ultimate
    • Tactical Cooldown is no longer shorter during Ultimate
    • Ultimate Cooldown Increased by 60s
    • Agile Assassin: removed
    • Tactical Cooldown: moved to Level 3
    • NEW Ultimate Cooldown: reduces Ult Cooldown by 30s (Level 2)
  • Seer
    • Focus of Attention: decreased activation delay to 1.2s (was 1.4)
    • Artist’s Reach: moved to Level 2
    • Long View: moved to Level 3
    • Racing Hearts: removed (now integrated into base Tactical)
    • NEW Ultimate Cooldown: reduces Ult Cooldown by 30s (Level 2)
  • Wraith
    • Tactical Cooldown: moved to Level 3
    • Ultimate Cooldown: moved to Level 2
Three characters aiming weapons in Apex Legends.
Image Source: Respawn Entertainment

World Systems

  • EVO Harvester
    • Changed sound fx that play for both the player and their teammates collecting EVO
    • Removed problematic spawn locations on Storm Point near map edges
  • EVO Rewards
    • Changed for respawning and reviving teammates to prevent exploitation
    • Changed for scanning Ring Consoles to prevent excess EVO gain
  • Wildlife & NPC: Spiders, Prowlers, and other NPC will now respect the rules of the ring, take appropriate ring damage, and be affected by heat shields

Bug Fixes

  • Dynamic resolution scaling no longer incorrectly decreases resolution on PlayStation 5 and Xbox Series X/S which could cause a blurry image especially in Performance Mode
  • Kill Replay
    • Fixed issues with phantom healing UI displaying in round-winning Kill Replays
    • Fixed some issues with flickering and mispredictions on some weapons when firing
    • No longer crashes client with some weapons while firing
  • Mirage’s Heirloom “Too Much Witt” correctly shows its name in kill feed and death recap
  • No longer lower the loot quality within the Icarus ship’s vault if Solar Array is the Hot Zone
  • Ranked: placement now appears consistently after player or squad is wiped
  • Resolved performance hitches after playing a plethora of games back-to-back
  • Wattson’s pylons are now properly interrupted by large doors
  • World’s Edge: resolved invisible collision issue at Monument preventing shooting


  • Ballistic
    • No longer generates ammo when swapping weapon from sling in the inventory
    • Lock-on will be more reliable in close range
  • Crypto: resolved drone being destroyed by EMPs from invisible players in Firing Range

Quality of Life

  • Ammo loaded into extended magazines will now be refunded to the player if the extended magazine is removed
  • Crypto: new VO line when drone is destroyed by the environment instead of another player
  • Default Legend pick (whoever you were in Lobby) now shows as your selection to teammates unless you hover over another legend
  • NEW Firing Range options
  • Dummy Highlights On/Off
  • Lock Legend Upgrades
  • Jumpmaster selection updated to make it less likely that you’re the jumpmaster if you’re under level 5 or were the Jumpmaster last match
  • Reduced FPS stuttering
  • Reactives now appear at the top of lists and have a shimmer effect

That’s everything you need to know about the Apex Legends Shadow Society event. For more on the latest shooters, check out our Warzone Mobile launch FAQ and tips on unlocking pre-registration rewards.

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