Categories: News

XDefiant players claim ‘terrible’ hit detection is game’s biggest problem – Destructoid

Ubisoft’s new FPS giant XDefiant is finally here, and while some had claimed it could be the Call of Duty killer the world has been waiting on, those who have managed to get into a game claim the “terrible” hit detection is ruining the experience.

After multiple delays to polish and improve the title, gamers had hoped that the XDefiant launch would at least go smoothly. Unfortunately, that wasn’t the case, with players unable to access servers or find a match should they make it in. For those that did manage to get into a game, they discovered that XDefiant‘s hit detection wasn’t working as expected, heading to Reddit to voice their frustrations.

Bullets aren’t registering properly. Image via Ubisoft

In a post by dylanbarney23, they complained that while the “game is insanely fun,” there were “already so tired of getting hitmarkers and the game taking forever to register it. It’s bad. I’m literally watching the hitmarkers pop and then zero damage be done. All 15 bullets I shoot into some enemies with an MP5 are required to kill them, it’s crazy.”

This sentiment was echoed by NanaShiggenTips, who wrote that “the hit detection feels terrible,” and that they felt half of their shots weren’t registering on PC using a mouse and keyboard.

“This is what made me stop playing the game in their beta this time last year,” complained DarkKnight56722. “Unbelievable, another year in the oven and this is still an issue.”

As for what’s causing this, some players believe that the server issues are simply the root cause, saying they’re “sure it’ll shake out when they fix [them],” but it’s an admittedly worrying sign that after multiple delays, the same issues are cropping up from the beta that happened a year ago.

I only got to play a couple of matches due to the server problems, but I definitely felt that the hit detection was off too, and found myself dying multiple times when I had felt I landed the first shots of the gunfight. While CoD has had its hit-reg issues in the past, I generally feel like MW3 is really solid in this regard and rarely feel like my opponents are absorbing my bullets like a sponge.

If you’re going to be a Call of Duty killer, you need to get the basics right, and Ubisoft needs to get their servers working as expected quickly, otherwise the problems will just send players straight back into the waiting arms of Activision.


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