Why Squad Busters’ global launch is such a big thing for Supercell
Squad Busters is Supercell’s first game in five years to reach a global launch
Why is that, and what makes the game so big for the Finnish super-giant?
Let’s find out
Supercell is set to release its first game globally in five years since the launch of 2018’s Brawl Stars. The game, Squad Busters, is hard to describe but it’s a sort of mixture of RTS and MOBA, where you collect characters from across the Cellverse and form your own squad to battle it out with others in quick, four-minute matches.
It certainly looks to be a fun game but you may be confused as to why so many people writing about it seem to be so shocked at its sudden release.
Well, first of all, there’s how fast it’s happened. Squad Busters started its first beta test right at the end of last year and the game was only announced to be hitting soft-launch very recently. But at the end of May this year it’ll be hitting phones globally on iOS and Android!
But it’s a lot bigger than just a sudden launch, so let’s give you a bit of background that you might understand what’s so important about Squad Buster’s sudden release.
So right now, Squad Buster’s future seems a lot firmer than many other Supercell games in the past. Does this mean it’ll never be axed? Not necessarily but it would be an unprecedented move from Supercell, and no doubt there was a great deal of debate as to whether to let Squad Busters loose on the world. Ultimately, the decision was yes, and Supercell will have to own it.
Supercell has also expressed that they may be interested in bringing non-Supercell characters to Squad Busters. Already the game has the ‘crossover-mania’ bit down pat, with plenty of familiar faces for fans of Supercell’s games popping up. But the potential to add other characters opens up a whole host of options for crossovers with other famous mobile properties.
So for the moment, Squad Busters is a stand-out in terms of Supercell’s back catalogue. Is it going to hold on and become their next $1bn ‘unicorn’, or will the developer have to eat humble pie on a never-before-seen scale? We’ll just have to wait and see!
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