Call of Duty Season 4: Mercenaries of Fortune is now live in Vanguard, bringing an “enhanced” version of the Shi No Numa Zombies map, which was originally featured in Call of Duty: World at War. Here we’ll guide you through all perk locations on Shi No Numa.
Shi No Numa’s perks are found around the map’s primary sections: the Doctor’s Quarters, Fishing Hut, Comm Room, Storage Hut, Dig Site, and the starting area of the Main Hut. Just like the original map, the first perk near the starting area is a set perk, but all of the additional perks are randomized. You won’t get any duplicate perk fountains, it just means your favorite perk won’t always be found at the same location.
NOTE: It’s important to grab the perk as soon as you unlock it, because you don’t have to pay for the base perks in Vanguard’s Zombies mode. You only pay for the additional upgrade tiers.
Fiendish Fortitude is found on the balcony within the upper level of Shi No Numa’s Main Hut, which is also your starting room, so you’ll just need to pay 1,000 Essence points to unlock the doorway that unlocks the other portion of the upper level of the hut and leads out to the balcony. Don’t pay the 1,000 points for the stairs leading down into the lower level of the hut just yet.
Exiting from the southside of the lower level of the Main Hut, you’ll take the right pathway. You’ll need to unlock the path for 1,000 Essence points. Follow the pathway past the Altar of Covenant to the Comms Room building. Another 750 needed to open the door to access the Comm Room, but you’ll see the perk fountain as soon as you do. While Fiendish Fortitude is a set perk at the Main Hut, the remaining perk fountains are randomized each match.
Exiting from the southside of the lower level of the Main Hut, you’ll take the left pathway. You’ll need to unlock the path for 1,000 Essence points. Follow the pathway through the swamp to the large hut marked as Storage. Another 750 needed to open the door to access the Storage building, but you’ll see the perk fountain right inside the doorway.
Exiting from the northside of the lower level of the Main Hut, you’ll take the right pathway. You’ll need to unlock the path for 1,000 Essence points. Follow the pathway through the swamp to the Doctor’s Quarters building. Another 750 needed to open the door to access the Doctor’s Quarters, but you’ll see the perk fountain as soon as you do.
Exiting from the northside of the lower level of the Main Hut, you’ll exit from the large gate with the Flogger trap. You’ll need to pay 1,000 Essence points to unlock the gate. Follow the pathway through to the Fishing Hut. Another 750 points is needed to open the door to access the Fishing Hut, but you’ll see the perk fountain right inside the doorway.
If you are looking for perk locations for Vanguard Zombies’ objective-based maps, we have perk guides for both Der Anfang and Terra Maledicta. We also have a powerful weapon loadout and tips guide for your next match of Zombies.
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