Categories: News

Tomb Raider I-III Remastered details new features

Tomb Raider I-III Remastered, which was announced for Switch last year, has received details going over its new features. Aside from updated visuals, some additions include modern controls, boss health bars, and a Photo Mode.

Remaster Defined

Within pre-production, we divided the conversation into three buckets: engineering, gameplay, and art. With these categories in mind, we led our conversations in the same order.

Engineering Goal: Performance with Pixel-Perfect Preservation

At the outset, we knew we would use the original source code and engine. Magic can’t simply be rebuilt. A critical feature for any updates we made was to allow the users to toggle back to the original look and feel for Tomb Raider I, II, and III.

It’s a love letter to all of our memories of these games, but it’s also truly fascinating to see how far hardware pushed in the ‘90s to make Tomb Raider work. Preserving that experience will continue to inspire engineers of today and tomorrow to push games to be more immersive and memorable.

Gameplay Goal: Surprise and Delight Lifelong Hardcore Fans

We had a firm belief that the gameplay of Tomb Raider I, II, and III is timeless, and with our use of the existing source code, we had every jump, secret, enemy, and puzzle exactly as the original development team designed and intended.

So the conversation evolved into: how do we surprise and delight these fans? And that’s where we started brainstorming additions instead of revisions.

Classic and Modern Control Options

For our modern controller settings, we take inspiration from the Legend, Anniversary, and Underworld era of Tomb Raider. These changes are felt mostly in the way Lara moves—the right stick has full camera control and Lara moves directionally based on camera position.

Just like our approach to the graphical presentation, the original tank-style controls are still available to players via a menu toggle.

Boss Health Bars

One of Tomb Raider‘s strengths was the minimal user interface. However, this can be frustrating for tougher bosses with massive amounts of health. We added a health bar to let you know if you should swap to the grenade launcher or if you should keep soaking pistol damage.

3D Item Sprites Replacements

While the menus in Tomb Raider used 3D models for the health kit and ammo, the in-game assets were flat 2D sprites. This was a legacy compromise that we’ve adjusted to give a little more umph to item pick-ups.

Photo Mode

Exploring environments in Tomb Raider is magical. We want you to be able to share these environments and iconic moments, so we’ve added a robust photo mode to pose Lara, freeze gameplay, toggle between classic and modern graphics, and showcase these environments. We’re super excited to see what the community puts together with these modes.

And a Few More Surprises

So much of what we love about Tomb Raider is discovery, and we don’t want to spoil that.

Art Goal: Visuals as in Your Memory

Once we finalized the engineering and gameplay intent, it was time to move on to our biggest challenge and changes for the project – the art.

Our philosophy here was rather straightforward; we want the games to look the way they did in your mind. We knew we were on the right track in our early playtests because some play testers didn’t even know they were playing with the modern art toggled on.

We’ve worked hand-in-hand with Crystal Dynamics on the following modern art updates:

  • Baked and Real-time Lighting Effects – These changes add to the immersion and mood of the environment.
  • Graphics Toggle – At any point during gameplay, including in Photo mode, you can swap between the original and modern graphics.
  • New Models, Environments, and Enemies – As shown in our initial reveal, we’ve added new models for a consistent modern look and feel. We’re excited to showcase how these PlayStation 1 environments would look with modern technologies and tools.
  • New Model for Lara Croft – Her original outfits are stunning. Her silhouette—iconic. Need I say more?
  • Additional Updates – We love the classic look of the animations, textures, and VFX. We’ve made adjustments in the modern scheme to look consistent with the updated models for a polished final look.

Tomb Raider I-III Remastered launches for Switch on February 14, 2024.

 

Read original article here

Denial of responsibility! Gamers Greade is an automatic aggregator of the all world’s media. In each content, the hyperlink to the primary source is specified. All trademarks belong to their rightful owners, all materials to their authors. If you are the owner of the content and do not want us to publish your materials, please contact us by email – admin@gamersgrade.com. The content will be deleted within 24 hours.

Share
Jason Junior

Published by
Jason Junior

Recent Posts

Animal Well Review – A Masterclass In Environmental Design

Animal Well pleased, surprised, or scared me with something new at every turn as it…

May 9, 2024

How to Get Lures and Bath Salts in Hades 2

Hades 2 takes the original’s romance system to the next level by introducing activities you…

May 9, 2024

Orlando Bloom Reveals The Movie He Didn’t Want To Make

Actor Orlando Bloom has said he didn't want to be in the 2004 movie Troy,…

May 9, 2024

After Baby Reindeer, Stephen King Is Hooked Into A New Netflix Series: He’s Loving 3 Body Problem

This week marks a number of Stephen King-related anniversaries. John Harrison’s Tales From The Darkside:…

May 9, 2024

Batman Caped Crusader is finally premiering this summer on Prime Video

Much like the weird creature of the night it is named after, Batman: Caped Crusader…

May 9, 2024

Suicide Squad: Kill The Justice League’s “Disappointing” Release Led To A $200 Million Shortfall For Warner Bros.

Warner Bros. Discovery has once again commented on Suicide Squad: Kill the Justice League's financial…

May 9, 2024