THREAT Room and Leveling guide

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Screenshot by PC Invasion

Leveling is fairly straightforward in Marvel’s Midnight Suns. Even if you’re not bringing some heroes in missions, there’s a catch-up mechanic that boosts them a bit closer to the Hunter’s standing. Still, this is a slow and gradual process. If you really need a character to be stronger (i.e., they’re required for a Hero Op), that’s where the THREAT Room comes in. Here’s our Marvel’s Midnight Suns THREAT Room and leveling guide to help you greatly increase your character’s capabilities in a short span of time.

Note: We’ll have a Marvel’s Midnight Suns guides and features hub soon, so stay tuned.

 

Marvel’s Midnight Suns THREAT Room and Leveling guide

To start leveling using the THREAT Room in Marvel’s Midnight Suns, you’ll need the New Threat tech:

  • Research Level 4
  • Complete three missions with Magik
  • Spend Credits to build the THREAT Room in the Yard

Oh, and once you’re done with that, make sure you recheck your hero’s deck. You’re going to be fighting a lot of mobs, so AoE spells and high-damage skills will help you get the job done.

Note: Heroes can only level up to a point that matches the Hunter’s level. The Hunter cannot do this encounter.

Marvel's Midnight Suns Threat Room Leveling Guide 1

Screenshot by PC Invasion

Now, the THREAT Room in Marvel’s Midnight Suns pits your chosen character against dozens of demons. Don’t worry because the vast majority of them are just minions/fodder, so they’ll die in one hit. Likewise, there are several explosive pots and sarcophagi that can be used for environmental attacks. Even better, each enemy you kill automatically refreshes your Card Play, while also drawing another card from your deck. As such, it’s imperative that you chain your kills so that there’s no wasted action.

To be clear, though, the sheer number of hostiles can still overwhelm you if some manage to survive after your turn (i.e., you’re their only target, so you’ll take the brunt of the damage). Moreover, you’ll need to survive three rounds to complete the encounter, though you still keep the levels that you’ve earned.

Note 1: Each hero may attempt this once per day. You cannot save during this battle and there’s no way to restart the encounter. As such, you’ll want to keep a save before your attempt.

Note 2: Even if you’re unsuccessful, you still keep the XP you’ve earned.

Marvel's Midnight Suns Threat Room Leveling Guide 2

Screenshot by PC Invasion

In any case, here are some tips for each character that’s attempting this bout:

  • Ghost Rider – A couple of Lash+ and Hell Ride+. Easy as pie. Yeah, you’ll even get a full hand after the Hell Ride discard mechanic. Oh, and you can pop Straight to Hell+ if you’re in a bind. Enemies won’t even target you so you can end your turn safely.
  • Nico Minoru – Use single-target abilities to soften up the mobs with more HP. Leave several fodder mobs alive so that there’s a higher chance to proc the Witchfire+ recasts.
  • Spider-Man – Chain Strike+ and Up Here+ are your best friends.
  • Iron Man – Keep using abilities that draw more of Iron Man’s cards so you can have a lot of Surgical Strike shots. Alternatively, whittle down the tougher mobs before using Air Superiority+. Lastly, Mark Target+ isn’t an absolute necessity since minions refresh Card Plays akin to Marked/Quick, but it does make the beefy foes Vulnerable.
  • Doctor Strange – Enhanced Winds of Watoomb+ or Bolt of Balthakk+, with a steady helping of Agamotto’s Gaze+ so you can have them back, as well as Blessing of the Vishanti+. Follow up with Axe of Angarruumus+ for the high HP enemies.
  • Captain Marvel – Get Go Binary as soon as possible. Switch to block-increasing abilities before using Bring It On+ with the extra Resist.
  • Magik – Gather+. ‘Nuff said. Okay, fine, you can use Limbo’s Grasp+, then knockback the big mobs toward explosives. Reinforcement+ is also there if you need another character (it can get “Free” as a mod, too).
  • Captain America – Honestly, you probably won’t run out of cards, thanks to Tactician+, Brooklyn Handshake+, and SPANG!+, so just make do with what you have, while increasing block.
  • Wolverine – Lots and lots of chained attacks, preferably hitting a larger mob before the last strike takes out a minion for the Card Play refresh.
  • Blade – Make sure most of your cards can apply Bleed. Do the same as Wolverine where you’re targeting a tougher mob with most chain hits before killing fodder on the last slice.
Marvel's Midnight Suns Threat Room Leveling Guide 3

Screenshot by PC Invasion


Marvel’s Midnight Suns is available via Steam.

 

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