Whether you have only watched the TV series or only played one or two of the games, the lore and history of the Fallout franchise can be a little confusing. The verisimilitude of the world is relatable, and yet, there are so many things amiss. This should help you understand the timeline and place each of the various games.
The timeline of Fallout really diverts from our own after the Second World War. The world rides high on the invention of nuclear power and enters into a new golden age of technology. Everything, from TVs to cars, is now powered by nuclear fusion, bringing about huge leaps forward in energy technology. However, other things, like microchips, are put on a back burner, resulting in the mix of new and old technology seen in the game. Because of this, the majority of companies in the US are now technology companies.
The US splits itself into 13 commonwealths, each taking on its own identities. Further division was caused by the energy crisis that led to the resource wars of 2052. This caused tension between the whole world and resulted in the disbanding of the United Nations and many wars breaking out across the globe.
Where the real crux of the Fallout lore begins is the eventual war between rival superpowers, the USA and China. This Ameri-Chino war broke out over the Chinese occupation of Alaska and the release of the New Plague that devastated the United States.
After years of tension and rising Jingoistic policies in the US, the situation came to a breaking point in 2077. The combined nuclear force of both China and the US commonwealth resulted in a war that lasted only two hours and yet obliterated modern civilisation as we know it.
The lore of Fallout would be nothing but charred bones and ghouls if it weren’t for the invention of the Fallout Vaults. These curious and often nefarious underground safe rooms were the foresight of a capitalist machine that realised it could profit from an inevitable nuclear apocalypse.
Back in 5024, only 2 years after the resource wars, the major companies of the US foresaw the conflict that would lead to the Fallout franchise. They capitlaized on it, and Vault-Tec designed a shelter designed to hold up to 1000 people while remaining completely self-sustaining. Over 400,000 were needed, and yet only 122 were ever built.
Originally advertised as the salvation of humanity in the event of armageddon, they ended up being sold off to private investors. Only 12 of the vaults remained as pure, unadulterated living spaces. The rest were used as human experimentation areas for the companies that bought them. The experiments were varied and twisted, such as psychoactive drugs being released into the air or only a watery gruel ever served for sustenance.
These vaults were sold as the saving grace of the American population. However, this was never the case. They were always intended as experiments, and few were expected to survive.
So far, the Fallout franchise has five main canon games and seven spin-off games, including Fallout 76 and Fallout Brotherhood. To really get the most out of the games, the core five should be played. Despite being a very old game, Fallout 1 has an amazing amount of charm and can probably be run on your Smart Fridge. This is their chronological Fallout lore order and a brief summary of events.
Apparently all we had to do is complain a lil bit about Tarisland going quiet…
It would be an understatement to say that IF boasts an impressive cast. The film…
Adventure RPG with nostalgic art style Explores a raging war between humanity and the dark…
Rachel Zegler is Disney’s live-action Snow White! While we’re going to have to wait until…
Assassin's Creed Shadows pre-orders are "looking very strong". That's according to notable – and often…
Posted in: Comics, DC Comics, Preview | Tagged: teen titansTitans #11 has Amanda Waller creating…