A little more polish won’t cause the apocalypse
Originally scheduled for March 3, the PC release of The Last of Us Part 1 has been moved up a few weeks to March 28, Naughty Dog announced the delay in a recent statement on Twitter. Ensuring that the PC version is up to the standards of all players – old-timers, and fresh-faced TV enthusiasts – appears to be the main reason behind this rescheduling.
“Hearing your love for the HBO adaption, seeing your beautiful Photo Mode Shots, and learning about how the world and characters our studio created nearly a decade ago continue to reach new and old fans alike floors us every day,” read part of the statement.
The studio acknowledges that there is a new generation of fans anticipating this version, those who are currently enjoying HBO’s The Last of Us. And with this newfound passion igniting within, the developer fervently emphasizes the need to create the best version of the game that will satisfy all eagerly awaiting players.
The importance of having The Last Of Us releasing on PC shouldn’t be understated, as our lead features editor has brought up before. For starters, the PlayStation 5 console is experiencing a severe shortage all around the world, though Sony seems to be positive that this issue will be resolved in 2023. Second, and most importantly, the success of the IP across different media and platforms could be a game changer for Sony’s handling of its exclusive portfolio, and we may see more games from the PlayStation giant getting TV adaptations or a doubling-down on multi-platform releases in the future.
In a recent interview with the Washington Post, director Neil Druckmann discussed the intricacies of remaking The Last of Us and handling its emotional story across different mediums. Not having any interactivity during key cutscenes is actually against Naughty Dog’s design philosophy, so the team had to think about how to tell these character-driven stories and capture them in a way that plays to the strengths of the TV medium.
The cutscenes in the remake also had Joel smiling more than in the original – a clever observation by the Washington reporter – so this kind of passive storytelling where characterization happens unconventionally is something fans should be on the lookout for as well, even if they already know the story from the TV show or the original PlayStation 3 version.
NEXT: Does The Last of Us Part 1 Deserve To Be Called a Remake?