Suicide Squad: Kill The Justice League Update Extinguishes Infinite Burning Damage Exploit

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Suicide Squad: Kill the Justice League has just received its first big post-launch patch, plugging several exploitable holes in the game with a variety of fixes. The most prominent of these was a bug found when dealing Burning damage, as players discovered that they could exponentially stack this elemental effect to be far more lethal than what was intended.

As it explained on the Suicide Squad Discord group, Rocksteady originally planned for Burn to scale more modestly as players took on tougher Mastery levels in the game’s Elseworld missions. Instead, a “major unintended” bug saw those damage numbers soar and it “basically meant that if you used a Burn build, every Mastery Level had the same difficulty,” the developer said.

Now Playing: Suicide Squad: Kill The Justice League GameSpot Video Review

This update will see Burning damage scale correctly, and Rocksteady plans to introduce a new leaderboard as well. All unlocked Mastery Levels, Finite Crisis rank, and gear earned in Elseworlds missions using the Burn exploit won’t be removed, and Rocksteady expects players to discover other game-breaking builds in the future.

Other big exploits being jettisoned out of the airlock include infinite XP grinds, as players discovered ways to quickly reach the level cap of each character by paying a visit to Toyman to stack XP-generating augments on their gear or by running a Gizmo support squad mission to generate an endless supply of enemies to annihilate.

Lastly, Rocksteady has slightly tweaked the Heat Wave’s Molten Skin and The Turtle’s Shell, and you can expect these items to reduce damage by 90% instead of making you invincible for a few seconds.

Suicide Squad: Kill the Justice League is out now for PS5, Xbox Series X|S, and PC, and its first season will introduce a new Joker when he joins Task Force X in March. Fans have also unearthed clues around Metropolis, possibly hinting at the return of a beloved Arkhamverse character.

“Rocksteady’s first game in nearly a decade can’t shake the superhero-as-a-service genre’s ubiquitous feeling that it exists to keep players mindlessly engaged,” Mark Delaney wrote in GameSpot’s Suicide Squad: Kill the Justice League review.

Suicide Squad: Kill the Justice League patch notes

Bug fixes

  • Fixed a bug that was causing Burning damage to scale with both player damage buffs and enemy debuffs. Burning damage should only be scaling via enemy debuffs.
  • Fixed a bug that allowed Toyman to stack multiple of the same Augment on your gear.
  • Fixed a bug that sometimes prevented modifications to Augments on your gear from saving after exiting a multi-player session and joining a single-player session.

Changes in this release

  • Heat Wave’s Molten Skin & The Turtle’s Shell have had their damage reduction reduced from 100% to 90%.
  • Due to some players exploiting certain mission mechanics, vehicle kills during Gizmo’s Support Squad missions no longer grant XP. You are still awarded XP for mission completion.
  • With the fix to Burning damage, players will be less likely to get to the same Mastery Level as before. As a result, we will be creating new Leaderboards in the interest of fairness. Fear not though, as we will be archiving the existing Leaderboards, so those currently atop the rankings will live on in infamy!
  • With the fix coming to Burning damage scaling and hearing the concerns around hitting a wall when climbing Mastery levels, we have reduced enemy health scaling for Mastery levels 46 and above.
  • To keep things challenging, enemies at Mastery level 46 and above will now deal more damage.

 

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