Categories: News

Starfield will introduce “news ways of traveling” next year


It’s looking increasingly unlikely Starfield will have the quite same kind of longevity as its Bethesda RPG stablemates, but that isn’t discouraging the studio from continuing to tinker with the space adventure’s core – and one intriguing addition Bethesda has now confirmed is that “new ways of traveling” are coming at some point in 2024.


Bethesda teased new modes of travel in an update shared on Reddit to accompany the launch of a small patch addressing Starfield’s “pet-asteroid” bug – which has amusingly caused some players to be relentlessly followed across the solar system by doggedly persistent space rocks.


“We’ve been hard at work on many of the issues you’ve posted,” Bethesda explained in its message to players, “and expect an update early next year that will include a large number of ‘in-progress’ quest fixes as well as FSR3 and XeSS. Though we fixed several quest issues from occurring, in-progress quest fixes are much harder to fix and we’ve built a new system to correct those without you having to roll back your save.”


Let’s Play Starfield – Higs in space!


So far so moderately interesting, but then Bethesda starts talking about the new stuff; “We’re also hard at work on many of [the] new features you asked for, from city maps, to mod support, to all new ways of traveling (stay tuned!),” it continued, adding, “these will be rolling out with a regular cadence of fixes and updates we expect to have roughly every six weeks.”


Exactly what these “new ways of traveling” might entail does, regrettably, remain unclear. Starfield’s endless loading screens have been criticised for robbing the game of any meaningful sense of exploration, but it seems unlikely Bethesda would be willing or able – given Starfield’s engine limitations – to overhaul space travel in any significant capacity. Whatever it has in store – I’m gonna go with moonscooters – don’t expect to hear anything more until the new year.


“Starfield pairs near-impossible breadth with a classic Bethesda aptitude for systemic physics, magnetic sidequests, and weird vignettes,” Eurogamer deputy editor Chris Tapsell wrote in his three star review earlier this year, “But in sacrificing direct exploration for the sake of sheer scale, there’s nothing to bind it together.”

 

Read original article here

Denial of responsibility! Gamers Greade is an automatic aggregator of the all world’s media. In each content, the hyperlink to the primary source is specified. All trademarks belong to their rightful owners, all materials to their authors. If you are the owner of the content and do not want us to publish your materials, please contact us by email – admin@gamersgrade.com. The content will be deleted within 24 hours.

Share
Jason Junior

Published by
Jason Junior

Recent Posts

‘Times & Galaxy’, ‘Pogo Stick Champion’, Plus Today’s Other Releases and Sales – TouchArcade

Hello gentle readers, and welcome to the SwitchArcade Round-Up for June 21st, 2024. We’re wrapping…

June 24, 2024

Harley Quinn #41 Preview: Harley’s High-Octane Heist Hiccup

Posted in: Comics, DC Comics, Preview | Tagged: harley quinnGet ready for a wild ride…

June 24, 2024

Mars Express director was inspired by robots, noir, and Big Tech

Mars Express is the best animated movie of the year you probably haven’t seen or…

June 24, 2024

Another Crab’s Treasure – Destructoid

In the ever-crowded world of games inspired by the work of FromSoftware, you wouldn’t expect…

June 24, 2024

How to Get Sword of Night Katana in Elden Ring Shadow of the Erdtree

Sword of the Night is one of the new Katanas in Elden Ring Shadow of…

June 24, 2024

James Gunn’s Superman: Set Photos Reveal The Daily Planet

For almost as long as Superman has been around, The Daily Planet building has been…

June 24, 2024