Starfield Update Officially Adds DLSS 3 Support, Improves GPU Optimization, and More


The latest update for Bethesda sci-fi RPG Starfield is here, and it brings much-anticipated DLSS 3 support to the game. Bethesda has been testing DLSS 3 in beta for the last couple of weeks, but now it’s available to all players. Other bullet points include improved GPU optimization, particularly for higher-end cards, the fixing of some memory leaks, the ability to chow down on the various food items you find around the world, and, of course, plenty of good ol’ stability and performance improvements.

You can check out the key Starfield Update 1.8.86 features below…

Nvidia DLSS Support

This update introduces Nvidia DLSS 3 support for our PC players. Players with compatible Nvidia graphic cards can now use DLSS Super Resolution, Deep Learning Anti-aliasing (DLAA), Nvidia Reflex Low Latency, and DLSS Frame generation.

Performance and Stability

  • Addressed a number of memory-related issues and leaks.
  • Added some GPU performance optimizations, which will be more impactful on higher end cards.
  • Improved renderer threading model, improving CPU usage most notably on higher end systems.
  • Various stability and performance improvements.


  • Added the ability to eat the food placed in the world.
  • Adjusted stealth to be a bit more forgiving.
  • Fixed an issue where Andreja’s head would stay permanently cloaked.
  • Fixed an issue that could prevent players from firing their weapons.
  • Fixed issues where some NPC could be seen not wearing clothes.
  • Fixed an issue where already in-progress skill challenges could stop progressing after reaching the Unity and starting a new game.
  • Fixed an issue that could temporarily prevent opening the inventory or saving after entering the Unity.
  • PC: Fixed an issue where mouse movement could be choppy.
  • Fixed a rare issue that could cause the home ship to be lost.
  • Fixed an issue where the ship services technician might be missing.
  • Fixed an issue where occasionally the camera could shake incorrectly during Traveling, Grav Jumping, Docking, or Landing transitions.


  • Addressed an issue with how ambient occlusion appeared in ultrawide resolutions.
  • Optimized initial shader compilation that occurs on start-up.
  • Added the ability to adjust Brightness and Contrast in the Display Settings menu.
  • Added the ability to adjust HDR Brightness provided that the system supports it. (Xbox/Windows 11 only).
  • Addressed a number of materials that could present an unintended pattern under certain conditions.
  • Fixed various visual issues related to the new FOV slider options.
  • Improved the appearance of the eyes on crowd characters.
  • Addressed a number of minor visual issues related to lighting, shadows, terrain, and vegetation.
  • PC: Addressed additional visual issues related to DLSS.

The new Starfield update also features a variety of quest fixes and smaller tweaks. You can get the full, unabridged patch notes here.

Starfield can be played on PC and Xbox Series X/S.

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