Now that Season 2 of Skull & Bones is well underway, it’s time for developer Ubisoft to begin the process of making adjustments based on player feedback, particularly in the case of the manufactory defense activity.
Players can expect fewer ship spawns, lowered damage to the manufactory, and lowered ship ranks for each wave. These adjustments along with several bug fixes for certain main contracts, have already been released today.
In other S&B news, Ubisoft has provided a deep-dive into the Helm, the major faction that drives much of the endgame in the multiplayer title. The post goes over its history, summarizes how it helps players establish their piratical empire, and talks about the enemy gangs among the Helm’s membership that players will have to fight. For those who have gotten to the higher echelons of the game, this provides a reasonable primer.
Captains, we’ll be implementing the following changes and fixes with a server side update (no downtime).
We are making some changes to Manufactory Defense, as well deploying a fix for those players who are unable to progress with the main contracts. pic.twitter.com/BihBbBUxFo
— Skull and Bones (@skullnbonesgame) May 30, 2024
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