Fusing and getting new personas is the cornerstone to getting stronger in any Persona game. Many can be collected through negotiations in the metaverse, and others are exclusive to just fusing. Many personas can be both fused or collected, but fusing will always result in the best persona.
Personas have different elemental affinities and learn spells based on that affinity. While all elements are useful depending on the enemy you are fighting, some personas are so powerful they are useful in any situation. Here are the best personas you need to collect.
Updated By Joshua Leeds On January 28th, 2023: While some personas in the game are more powerful than others, there are many in the game that are strong and viable options for those looking to make the best team for Joker. So, we’ve updated this post to include five more Personas that you can pick in the game.
Abaddon is a very powerful persona for its survivability, coming with the ability to absorb physical, gun, and curse attacks. Abaddon also comes with the trait Gluttonmounth, which increases personal healing done by this persona by about 50%. Abaddon doesn’t learn any healing spells but can gain some strong ones through fusion to greatly take advantage of this trait.
Abaddon also comes with multiple strong physical attacks. These powerful attacks will use a lot of health, but this personas trait and absorptions can be used to counter the high cost of its powerful attacks. This persona also comes with a heavy ice attack, but its main focus will always be its physical abilities.
Odin is an incredibly powerful electric user, learning the best severe electric attacks for enemies and a single target. These powerful skills usually have a high SP cost, but his trait lowers them by 75%, making this persona even more powerful and valuable for longer fights.
Odin also learns to concentrate, which can be paired with either of its electric abilities to deal massive damage to your enemies. Odin also learns Fast Heal to help keep you from being affected by any status ailments.
Fafnir is a nuke-focused persona, learning the severe nuke attacks for all enemies or just one. Fafnir also Nuke Amp, making these abilities much more potent and making them more than worth their high SP cost.
Fafnir later learns the ability of Debilitate, which is excellent for severely weakening an enemy before hitting them with some of the strong attacks this persona has access to. Fafnir eventually learns to absorb other nuke damage and learns a colossal damage physical attack.
Trumpeter comes with powerful passive abilities that help increase gun damage, not be afflicted by status ailments, and can regenerate HP/SP after combat. This last bonus is incredible for those trying to clear a palace in a single day, as SP management can quickly sell the end of a trip to the metaverse.
Most of Trumpeter’s abilities affect all enemies and, unfortunately, don’t take advantage of its trait. New single-target abilities can be fused into this persona to utilize its ability, but more strong passive skills will help this persona much more in general combat and survivability in a palace.
Sandalphon is a great all-around persona, learning a powerful almighty attack, insta-kill abilities, and powerful healing abilities. Sandalphon’s trait increases insta-kill probabilities, which makes its medium chance skill much more likely to happen.
Sandalphon learns Samarecarm, which revives and fully heals a party member, along with Amrita Shower, which cures the whole party from any status effects. Sandalphon also learns a passive skill that increases its evasion rate against most attacks while also learning a colossal physical attack that deals incredible damage.
Having Auto-Mataru already sets this persona far above the rest. Giving your entire team a boosted attack at the battle’s start allows you to focus on heavy-hitting attacks immediately. Bugs is also a great support persona with its trait “Group Hypnosis.”
This trait extends the time of a buff from this persona by another turn. Only three turns of the buff can go by quickly, and adding a fourth makes it feel even longer. While Bugs doesn’t learn many support skills himself, through fusion and skill cards, he can learn the perfect skills to use.
Surt specializes in incredibly high fire damage magic. While he only learns one fire spell himself, Blazing Hell is all he needs. This spell does serve damage to all foes, and he learns physical attacks that do colossal damage to one or all foes.
Surt also learns the passive skills Heated Bloodline, which halves all fire skills SP costs, and Fire Amp, which increases fire damage by 50%. His trait also offers the chance to further half the cost of fire spells, and Blazing Hell will be the majority of what you’ll do with this persona.
While Sjiki-Ouji is an early-game persona, you can find in Madarame’s palace his defensive abilities carry out through the rest of the game. He is resistant to physical, gun, bless, and curse damage, having one of the highest amounts of resistance of any persona.
Shiki-Ouji specializes in psychic damage, also learning Psychic Bloodline to halve the cost of all psychic spells. While he learns all of his abilities by level 24, skill cards can be used to keep him relevant later in the game.
Alice specializes in curse spells, learning one that does heavy damage to all foes. Alice excels in curse instant kill abilities and can get it well beyond a high chance. With Die For Me, there is a high chance to instant kill all foes.
She also learns the passive ability Just Die, which lowers the SP cost of instant kill abilities, and the Mudo boost, which helps your odds of getting the kill. Also, learning Megidolaon, which does heavy almighty damage, Alice is great for making quick work of groups of enemies.
6 Black Frost
Many people see the Frost characters as fun little poster children of Atlus’ games. While they are usually early-game demons, Black Frost is a drastic change. Black Frost does use ice spells but learns spells to do heavy or severe ice damage to all enemies.
Black Frost also learns heavy physical and gun abilities and Ice Amp to further boost his ice damage. His trait gives him a chance to halve the cost of ice abilities, which is helpful for when he learns Diamond dust, the best single target ice ability in the game.
Maria is one of the greatest recovery personas that’s always worth having in your back pocket in battle. Salvation is the greatest healing spell in the base game, healing all party members to full health and curing them of all status ailments.
Maria also learns Holy Benevolence, which revives and fully heals all party members. The passive ability Ave Maria reduces recovery spells SP cost by 75%, perfect for a recovery-only persona. Also, learning abilities to regenerate Joker’s health and SP each turn makes this persona perfect for healing yourself and everyone else.
Satan is the best ice-based persona in the game, learning both Diamond Dust and Ice Age, both dealing severe damage. Also, learning a severe almighty-based attack gives this persona some of the highest damage output in the game.
Cocytus lowers the cost of ice spells by 75%, perfect for a persona using the strongest ice magic in the game. Adding in Concentrate, attacks from this persona can take out most enemies, even bosses, in a few turns.
Lucifer drains physical and curse damage while resisting fire, ice, electric, and wind. Getting hurt while using this persona is not a concern. He also learns Heat Riser, which boosts attack, defense, and agility for the next three turns.
Lucifer comes with a unique skill, Morning Star. This skill does severe almighty damage to all enemies and with Allure of Wisdom, at 75% less SP. He also excels in physical damage, being able to do colossal damage to all enemies.
This is Joker’s ultimate persona initially given to finish off Yaldabaoth. While you do have to wait until a New Game + playthrough to get him, he is more than worth the wait and quickly breaks your second run.
Satanael is able to do heavy curse attacks and severe almighty, gun, and nuclear. Satanael has a wider range of elemental abilities making him more useful than other powerful one-trick personas. Victory cry recovers Joker’s HP and SP at the end of every battle, allowing you to always go all-out and not have to worry about conservation.
Yoshitsune greatly excels in physical damage, also learning very strong lightning magic. Hassou Tobi does light physical damage to all enemies eight times each. He also learns Charge, which boosts his next physical attack by 150%, making short work of even most bosses.
Yoshitsune also learns a great number of passive abilities. With his trait, Retaliating Body, his counter damage is doubled, and with his abilities already has a high counter rate. Also, teaching him to repel or drain skills makes you almost untouchable while also dealing incredible damage.
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