Overwatch 2 Nerfs Roadhog, Kiriko, Sojourn, And Orisa In New Update


The latest patch aims to address the frustration of dying in one shot immediately after being hooked by Roadhog.

Blizzard Entertainment has rolled out a new update for Overwatch 2 that nerfs the two ever-problematic heroes Roadhog and Sojourn. The update also includes several bug fixes and a mini nerf to Kiriko and Orisa that should only affect their play style in combat slightly.

Players have been crying out for nerfs to Roadhog and Sojourn for quite some time, as Season 2 has been dominated by the one-shot heroes that can deal far too much damage. However, it looks as though this is going to be changing with the latest update, which brought much-awaited nerfs to their skill set. Roadhog has his Chain Hook ability impact damage reduced from 30 to 5, as the character’s overall damage lowered with nerfs to Scrap Gun to address the frustration of dying in one shot immediately after being hooked.


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Sojourn’s energy gain with her Railgun ability is no longer based on damage done by primary fire. Also, primary fire damage per projectile has been reduced from 10 to 9. Kiriko has her Healing Ofuda recovery time increased from 0.85 to 1 second while Orisa received a slight nerf to her Fortify ability that reduced its health bonus from 125 to 75. You can check out the official patch notes below for further details:

Hero Updates



  • Health bonus reduced from 125 to 75

Roadhog Fortify

Chain Hook

  • Impact damage reduced from 30 to 5
  • The enemy final position distance from Roadhog after being pulled increased from 3 to 4 meters

Scrap Gun

  • Damage per pellet reduced from 6.6 to 6
  • Recovery time reduced from 0.85 to 0.8 seconds
  • Reload time reduced from 2 to 1.75 seconds
  • Maximum ammo increased from 5 to 6

Developer comments: These changes aim to reduce the frustration of dying in one shot immediately after being hooked and pulled by Roadhog. Chain Hook is still a powerful utility to forcibly reposition enemy players, so it will still often lead to eliminations. Its effectiveness will now be more dependent on specific hero matchups and how the hooked target is able to respond.



  • Energy gain is no longer based on damage done by primary fire. Each primary fire hit against an enemy player now grants 5 energy
  • Primary fire damage per projectile reduced from 10 to 9


Healing Ofuda

  • Recovery time increased from 0.85 to 1 second



  • Fixed an issue with the “Winged Sandals’ weapon charm’s ‘How to Unlock’ text
  • Adjusted footstep audio mixing to make enemy footsteps more audible.



  • Fixed an issue with Lucio’s Hermes skin exhibiting incorrect physics


  • Fixed an issue with Reinhardt’s Hammer appearing deformed during the Sweethardt emote

  • Fixed an issue where Sojourn’s Cyber Detective Skin would fail to load

Wrecking Ball

  • Fixed an issue with Adaptive Shield where it could be incorrectly applied before the cooldown was complete

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