No Rest For The Wicked’s First Major Patch Improves Performance So Much It Lowers The System Requirements
No Rest for the Wicked, the new dark fantasy action-RPG from the makers of Ori and the Blind Forest, just received its first major early access update, bringing such big performance improvements to Moon Studio’s latest that it actually lowered the game’s recommended system requirements.
Though the game currently sports “Mostly Positive” reviews on Steam, some fans had taken issue with its performance issues following its early access launch on April 18 . Many of those issues look to have now been addressed, with Moon noting in its patch notes that the update brings “significant CPU and GPU performance improvements.” Moon Studios lists improvements to content loading and unloading to “reduce drop frames and improve baseline performance,” optimizations made to some of the game’s cinematics, improvements in certain problem areas like the Mountain Pass Gate, and much more.
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But the improved performance is far from the only major addition in No Rest for the Wicked’s first major patch. It also adds a long list of quality-of-life improvements, ranging from the ability to acquire a house sooner (alongside more storage slots within said house) to the much-requested ability to rebind controls when playing on mouse-and-keyboard, with the ability to remap controllers coming soon. Players will now be able to access resources in their storage directly when using vendors or crafting tables, and the update has added improved item sorting across all of the game’s various item categories.
There are even a few gameplay balance changes, with bows now using Stamina instead of Focus, the rebalancing of enemy levels in the Nameless Pass area, and nerfs to a few different enemies. Some attack animations have also been updated for a handful of enemies, which should make reading their attacks a little easier. You can check out the full patch notes below.
Moon Studio CEO and creative director Thomas Mahler recently took to X to share more details on its future plans for No Rest for the Wicked, describing the RPG as the studio’s “Magnum Opus” and something it plans to work on for another 5-10 years. We called No Rest for the Wicked “brutal and ambitious, but a little confused” from our time spent playing it in its current state, but eager to see how the game continues to grow and evolve over the course of early access.
Significant optimizations to content loading and unloading in order to reduce dropped frames and improve baseline performance while traversing through environments
Improved performance for Ice and Frost enchantment and combat effects
Optimized enemies making them faster to instantiate across the board
Improved GPU visibility culling and general handling of off-screen content
Optimized micro physics objects across the entire game
Various cumulative improvements to baseline CPU performance
Fixed various cases where internal errors were firing rapidly and constantly, leading to potential performance degradations
Added preloading for frequently used objects to further reduce performance drops during gameplay
Additional timeslicing systems for streaming performance improvements
Optimization of the Pooling System to further reduce performance spikes
Optimized vast amount of meshes and textures
Optimized numerous Visual Effects
Optimized pre-placed and dynamic enemy ragdolls
Optimized Character Rendering across the board
Rendering performance optimizations for better GPU performance across the board
Cleaned up and archived duplicated content for decreased memory usage
Cleaned up legacy content in all areas across the game to reduce memory usage
Quality of Life:
Vendors and Crafting Tables/Refineries can now access resources directly from storage
Housing is now available sooner right after completing the “Sacrament” quest instead of after completing the “Of Rats and Raiders” quest
Updated sorting for inventory to these categories:
Added an additional Mouse and WASD Keyboard control layout (on by default)
Content Additions:
New house “The Knot” for purchase near Sacrament Cemetery for 8 silver
Tier 3 Armor Sets: “False Ones”
False Guardian
False Harbinger
False Oathkeeper
False Remnant
New Character animations to Main Menu and Customization Screens
Loot:
Increased number of slots of all chests and cupboards
Engraved Hearthside Chest raised from 35 to 40
Medium Chest raised from 20 to 30
Small Chest raised from 10 to 20
Large (and Large Noble) Cupboard raised from 30 to 40
Medium (and Medium Noble) raised Cupboard from 20 to 30
Small (and Small Noble) raised Cupboard from 10 to 20
Nerfed Focus grant on all Focus Vials
Large Focus Vial decreased from 300 to 150
Medium Focus Vials decreased from 200 to 100
Small Focus Vial decreased from 100 to 50
Cupboards can now also store ingredients
Increased Armor and Weapon Shard stack size to 25
Increased buy/sell value of all Tools and Rings at Vendors
Removed Refined Resources from Vendors
All Weapon Oil Recipes are now Tier 1
Dracaena Dumpling now requires 2 Potatoes and 1 Dracaena Herb instead of 1 Potato and 2 Dracaena Herbs
Improved shinies visual effects
Balance:
Attacking with Bows now costs Stamina instead of Focus
Rebalanced enemy levels in Nameless Pass
If neither “Of Rats and Raiders” or “Servant of God” quests were completed, entry of Nameless Pass is Level 8 and the rest of Nameless Pass is Level 15
If only “Of Rats and Raiders” quest was completed, all of Nameless Pass is Level 15
If both “Of Rats and Raiders” and “Servant of God” quests were completed, entry of Nameless Pass is Level 15 and the rest of Nameless Pass is Level 20
Nerfed attribute scaling on all Staves
Nerfed Focus Gain for Focus On Damage Dealt enchantment
Nerfed Health Gain for Health On Damage Dealt enchantment
Increased Focus cost on Elemental Throw runes to 75
Enemies and Bosses:
Nerfed damage for Grab attack on Riven Twins and Nith Brute
Updated timings for Breaker archetype and slightly changed behavior so now after some of attacks they will try to land additional attack
Updated Risen Armored Great Axe patrol animation
Polished backstab animation on Nith Screamers and Shackled Brutes
Polished jump attack animation for Plague Boomer
Polished heavy combo attack on Risen Axe Bruiser
NPCs:
Polished multiple NPC portraits
Housing:
“The Roost” house price reduced from 20 silver to 14 silver
Areas:
Improved collision, faders and set dressing in Mariner’s Keep, Orban Glades, Black Trench Nameless Pass, Sacrament, Cerim Crucible and Potion Seller Cave
Improved lighting and volumetrics for the ship in Prologue
Improved lighting in the interior of Whittacker’s building
Updated models and textures for pipes in the Black Trench
Removed sidle from multiple locations where it was not needed
Audio:
Updated ambience at Cerim Gate
Updated audio for Sacrament Cemetery
Updated audio zone for Sacrament Slums to include the river
Improved audio for lanterns in Sacrament
Improved female bandit voices
Polished Nameless Pass Prisoner audio
Bounties and Challenges:
Plague ichor for Duo Bruiser Bounty now drops when the second Bruiser is killed instead of given for the Bounty reward
Tutorialization:
Large sidebar tutorial screen increased in size, now adjusts width based on content with added scrollbar
Localization:
Added and updated localized text in many places across multiple languages
Added support for multiple missing localized elements
Fixed text overlapping for tutorials in multiple languages
Fixed Russian font sizing
Bug Fixes:
Fixed exploit where after removing a furnace/tanning rack, all resources used to refine are returned
Fixed enemies t-posing when leaving camera view and coming back
Fixed Danos stealing resources and putting them towards other upgrades
Fixed being unable to activate a new bounty while there is an existing completed unclaimed bounty
Fixed wrong prompts used for abandoning and replacing bounties and challenges
Fixed attribute requirements on Ripper, Tongue Splitter, Coral Piercer, Falstead’s Fury and Brutish Cudgel weapons
Fixed hitbox on Plagued Boomer’s worm lunge attack being too big
Fixed players not getting a Rested bonus when sleeping in beds (literally No Rest for the Wicked)
Fixed Old Leather Tome quest item failing to be added to inventory if Misc section is full. Item is now a realm key item.
Fixed Character Avatar still showing the last worn helmet
Fixed spots inside the ship in Prologue where you can dodge through collision and get stuck
Fixed broken ladders in Orban Glades
Fixed Focus Regeneration enchantment to regen correctly
Fixed Plagued Boomer hitboxes
Fixed Plagued Rat’s ability to see and react to the player
Fixed Huntsman falling when using roll back
Fixed Caged Exile being unable to path toward player correctly
Fixed Health on Damage Dealt enchant on Wind of Death Katana
Fixed arrows visually hitting player despite successfully dodging them
Fixed Fire Bomb explosion radius not matching visual effects
Fixed Kill Challenges that require a specific weapon type counting non-weapon kills (such as explosions, falls, parries, blocks, etc)
Fixed Character Rim Light using incorrect color and intensity indoors
Fixed dropped items bag black artifacts
Fixed Rattigan appearing in Nameless Pass when he shouldn’t
Fixed Finley getting targeted by enemies
Fixed part of Heavy Bruiser Bandit armor set pants being invisible
Fixed chest trying to hide in the ground in Nameless Pass
Fixed chest trying to hide in another chest in Orban Glades
Fixed marker sub labels on the map showing on markers that don’t have a sub label
Fixed being able to see out of world at Filmore’s Level 3 area
Fixed missing character lighting in Gordon interior
Fixed interior candles not applying light
Fixed burning sails clipping in Risen Attack cinematic in the Prologue
Fixed sky cutting out in Ship Crash cinematic in Prologue
Fixed Fallen Ones overlapping their own VO
Fixed Return rune audio loop not ending
Fixed dancing flowers outside Caroline’s Inn
Fixed rain audio appearing in Cerim Crucible and War Room
Fixed Wretched and Crestfallen Archer Tunic clipping into character
Fixed broken rigging on Noble Leather Cloak
Fixed Riven Twins intro cinematic using cut-to-black instead of fading
Fixed Rusty Skewer Straight Sword using the Blood Rusted Straight Sword icon
Fixed missing icon for Collect Mushroom Soup challenge
Fixed typo in “equippable” for Inventory tutorial
Reduced locations where Caroline spawns to just one for before Inquisition Arrival and one for after
Removed duplicate lantern and torch in Sacrament
Fixed small texture artifact on cloth in the Phalen Church cinematic
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Md Umar Khan
Md Umar Khan is a gaming freak who loves to play FPS games. In the meantime, he loves to express his views by writing gaming articles.