Nintendo has revealed its ultra popular Switch lineup of convertible gaming consoles are finally getting a feature that fans have been begging for since its launch in 2017 – Bluetooth audio support.
The surprise announcement came from Nintendo of America’s Twitter account, stating that a firmware update (version 13.0.0) that adds the feature is available to download right now.
Both the standard Nintendo Switch and the Switch Lite are supported, and presumably the upcoming Switch OLED as well – although there’s no explicit confirmation of that yet.
The latest #NintendoSwitch update is now available, including the ability to pair Bluetooth devices for audio output.For more information, including restrictions on some features while using Bluetooth Audio, please visit the support page: https://t.co/vzAB6lZTDu pic.twitter.com/6J5xcDl5kUSeptember 15, 2021
The tweet also hints at ‘restrictions on some features’ while using Bluetooth audio, and points to a support page for further details.
These limitations include an upper limit of two wireless controllers being paired while Bluetooth audio is in use at any one time, and only one Bluetooth audio device can be paired at any one time (although up to 10 can be saved for quick pairing).
For gamers that use the Switch for multiplayer gaming, Bluetooth won’t work during local wireless multiplayer games, and Bluetooth microphones for communication aren’t supported at all.
The process for pairing is, in classic Nintendo style, remarkably simple – a new menu item titled ‘Bluetooth Audio’ appears in the Switch’s settings menu, from which you simply need to hit ‘add device’ and run through the motions to pair.
Bluetooth and lag
One last limitation listed in Nintendo’s support page mentions that you “may experience audio latency depending on your Bluetooth device”. This has been one of the core issues with using Bluetooth for gaming in the past, as the technology is known for producing a slight delay when delivering audio from one device to another.
As Bluetooth standards have improved, that latency has been slowly getting reduced, and there are now a variety of clever tricks that help keep the size of transmitted information low (compression, for one) while improving the capability of the connection itself.
While direct Bluetooth audio support isn’t necessarily a standard feature for consoles –both the Xbox Series X and PlayStation 5 lack it, for instance – these systems tend to offer low-latency alternatives, such as dedicated headsets or the ability to plug headphones directly into the controller (both features the Switch also lacks).
While we haven’t tested just how well Bluetooth audio is handled on Nintendo’s handheld console, we’ll be doing so as soon as possible and will report back with our findings.