League of Legends Patch 12.23 Notes

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League of Legends patch 12.23 is a significant one with several major changes en route to live. These include the new ARAM map and associated balance changes, an adjustment to jungle companions, major balance changes for Kassadin, Yuumi and Zeri and an important champion select quality of life change. Let’s dive in.


The new-look Howling Abyss will be hitting live on Patch 12.23. As well as visual changes, the previously broken parts of the bridge have been repaired, giving players more space to manoeuvre. Hexgates (‘Frostgates’) will now be present on the map, transporting the player from their base to their outer tower. When the outer tower falls, the frostgate will exit at the player’s inhibitor.

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When towers are destroyed, they will leave behind rubble that acts as a wall. This new terrain will create choke points and change the fog of war. There are also new brushes being added in the middle-bottom side of the bridge. Additionally, the brushes between the outer and inhibitor turrets are now larger.

A nice quality-of-life touch is being added to ARAM champion select. You will be able to see which champions you have earned your S-rank chest for in the ARAM lobby. The end-of-year ARAM clash will be going ahead on December 10 and December 11. You can see the extent of the ARAM changes in Vandiril’s video below.

The exact numerical changes for Summoner’s Rift are viewable below. The following text is a summary of the major changes.

Ravenous Hydra has been ever-present on every bruiser this preseason which has earned it a well-needed nerf. The item’s area-of-effect (AoE) damage has been toned down and omnivamp has been completely removed from Hydra’s new stacking mechanic.

As for other item changes, Sunfire Aegis is now 100 gold cheaper and gives the player 100 extra HP and Mosstomper has had its tenacity buff reduced.

In terms of champion balance, Amumu, Cho’Gath, K’Sante, Blue Kayn, Malphite, Maokai, Sion, Tahm Kench, Zac and Zeri have all received buffs. On the other hand, Lillia, Mordekaiser, Shyvana, Syndra, Trundle and Yuumi have been nerfed. Dr Mundo and Kassadin have received what Riot are classifying as an “adjustment.”

After several consecutive nerfs, Zeri has been in a rough spot for a while. Riot’s solution is to reduce her range while buffing her numbers and base stats. Zeri’s Q range has been reduced by 75 while every other ability has received significant changes.

Damn cat

The ever-problematic Yuumi is getting a significant nerf while Riot work “on a larger scale Yuumi rework.” With the rework, Riot is hoping to make Yuumi’s success more dependent on her lane state and reduce the aggressive capabilities of the cat. For now, they’ve nerfed her passive cooldown and the duration of her ultimate’s root.

Kassadin is receiving some meaningful changes. Riot is looking to improve the Void Walker’s performance in ranged matchups. Firstly, the stacking mechanic has been removed from Kassadin’s E. Instead of being gated by stacks, the ability will now have a flat cooldown that’s reduced by spells cast near Kassadin. His Q has also received a flat buff (with reduced scaling) and it will now appear as soon as the ability is cast, rather than when the sphere leaves Kassadin’s model.

Dr Mundo hasn’t been living up to his unkillable reputation according to Riot so they’ve adjusted each of his abilities. His passive will now take less of his maximum health, but also reward him with less health back. His Q now costs ten more health. His E now scales entirely off maximum health, as opposed to the attack damage (AD) + missing health percentage it was previously. Finally, his ultimate now heals more and at rank three, it scales off the number of nearby champions when Mundo casts it.

An interesting new champion select feature is that players will now be able to swap their pick order to streamline draft-swapping strategies. One player may request to swap their pick order with their teammate and if accepted, their places in champion select switch.

Lastly, there will be a new Malzahar skin available for those who finish with honour level five at the end of next season. Read the full list of changes below.


League of Legends Patch 12.23 Notes

ARAM Updates

Frostgates

Frostgates: Frostgates will be present from the beginning of the game and will teleport you directly from your Nexus to your outer tower. Once your first tower is destroyed, the Frostgate will then link to your team’s inhibitor tower where it will then stay for the remainder of the game.

Falling Towers

Tower Rubble: When outer towers are destroyed they will collapse and leave behind a pile of rubble which will be treated as new terrain.

Brush Changes

Brushing Up: There is now one new brush in the middle bottom side of the bridge. The brushes between the outer and inhibitor turrets have also increased in size.

Bridge Repairs

Under Repair: The gaps on the bottom side of the bridge have been filled in and are now traversable

Battle Boost QoL Updates

Not so Fast: Players will no longer be able to activate Battle Boosts within the last 10 seconds of champion select

You’re Welcome: Allies will now be able to tell which player gifted their team a Battle Boost

S-Rank Chest Visibility

Master them All! Players will now be able to see which champions they have not yet received S-Rank Chests for in ARAM champion select

ARAM Balance Adjustments

Nerfs

Heartsteel Maximum health gained: 10% of damage dealt > 5% of damage dealt

Items

Mosstomper

Tenacity Buff Duration: 3 seconds > 1.5 seconds

Tenacity Type: Item (additive with item tenacity) > Champion (multiplicative with item tenacity)

Ravenous Hydra

AoE Splash Damage: 60% AD for melee champions /30% AD for ranged champions > 50% AD for melee champions/25% AD for ranged champions

Omnivamp from Stacks: 4% > Removed

Sunfire Aegis

Combine Cost: 1000 > 900

Total Cost: 2800 > 2700

Health: 400 > 500

Champions

Amumu

Base Stats

Health Growth: 89 > 100

Q – Bandage Toss

Mana Cost: 30/35/40/45/50 > 40/45/50/55/60

W – Despair

Damage per Second: 12/16/20/24/28 (+1/1.15/1.3/1.45/1.6% of target’s maximum HP) > 12/16/20/24/28 (+1/1.25/1.5/1.75/2% of target’s maximum HP)

E – Tantrum

Base Magic Damage: 85/110/135/160/185 (+ 50% AP) > 80/110/140/170/200 (+ 50% AP)

Cho’Gath

Passive – Carnivore

Mana Restored on Enemy Kills: 3.5-7.75 (based on level) > 4.7-9.5 (based on level)

W – Feral Scream

Base Damage: 75/125/175/225/275 > 80/135/190/245/300

R – Feast

Cooldown: 80 seconds > 80/70/60 seconds

Dr. Mundo

Base Stats

Base Magic Resist: 32 > 29

Magic Resist Growth: 2.05 > 2.3

Base Attack Speed: 0.72 > 0.67

Attack Damage Growth: 3.5 > 2.5

Passive – Goes Where He Pleases

Cannister Health Loss: 7% of current health > 3% of current health

Cannister Heal: 8% of maximum health > 4% of maximum health

Max Health Regen per 5 seconds: 0.8-1.6% (linear progression) > 0.4-2.5% (non-linear progression, equal at level 11)

Q – Infected Bonesaw

Health Cost: 50 > 60

W – Heart Zapper

Health Cost: 5% of current health > 8% of current health

Gray Health Healed after Not Taking Damage: 0% > 50%

Damage Stored as Gray Health: 25/30/35/40/45% > 80-95% based on level in the first 0.75 seconds, then 25% afterwards

Duration: 4 seconds > 3 seconds

E – Blunt Force Trauma

Passive Bonus AD: 15/20/15/30/35 (+ 25/30/35/40/45 based on missing health) > 2.5/3/3.5/4/4.5% maximum health

Health Cost: 10/20/30/40/50 > 20/30/40/50/60

Cooldown: 8/7.5/7/6.5/6 seconds > 9/8.25/7.5/6.75/6 seconds

Bonus Damage to Monsters: 200% > 150%

R – Maximum Dosage

Missing Health Gained as Maximum Health: 8/11.5/15% > 15/20/25%

[NEW] Mega Mundo Heals: At rank 3, Mundo’s R’s healing effects are increased by an additional 5% per nearby enemy champion

[REMOVED] Mundo Mad: R no longer gives bonus AD

K’Sante

Base Stats

Base Health Regeneration: 8.5 > 9.5

Health Growth: 104 > 108

E – Footwork

[NEW] Auto Attack Reset: E will now partially reset auto attacks in K’Sante’s base form, and will be a full auto attack reset while in his All Out form

Wall Forgiveness: Adjusted E so that if K’Sante is very close to dashing through a wall he will now go through the wall

Kassadin

Q – Null Sphere

Shield Strength: 60/90/120/150/180 (+ 40% AP) > 80/110/140/170/200 (+ 30% AP)

Shield Spawn Speed: Shield is granted when the Q projectile leave’s Kassadin’s hand > Shield is granted when Q is cast

E – Force Pulse

Cooldown: 5 seconds > 21/19/17/15/13 seconds

[REMOVED] Stacks Be Gone: This spell no longer requires a certain number of stacks in order to be cast

[NEW] Send Your Energy: Ally and enemy spells cast near Kassadin reduce E’s cooldown by 1 second

Kayn

Passive – The Darkin Scythe

Shadow Assassin Bonus Damage: 8-30% (based on level) > 13-40% (based on level)

E – Shadow Step

Heal upon entering Terrain: 90/100/110/120/130 (+35% bonus AD) > 90/100/110/120/130 (+45% bonus AD)

Lillia

Q – Blooming Blows

Magic Damage: 35/50/65/80/95 (+40% AP) > 40/50/60/70/80 (+40% AP)

Outer Edge True Damage: 35/50/65/80/95 (+40% AP) > 40/50/60/70/80 (+40% AP)

Malphite

E – Ground Slam

Magic Damage: 60/95/130/165/200 (+60% AP) (+30% Armor) > 70/110/150/190/230 (+60% AP) (+40% Armor)

Mana Cost: 50/55/60/65/70 > 50 at all ranks

Maokai

Passive – Sap Magic

Heal: 4-34 (based on level) + (4-10% maximum health (based on level)) > 4-34 (based on level) + (4-12% maximum health (based on level))

Q – Bramble Smash

Base Damage: 65/110/155/200/245 (+2/2.25/2.5/2.75/3% of the target’s maximum HP) > 70/120/170/220/270 (+2/2.25/2.5/2.75/3% of the target’s maximum HP)

Bonus Damage to Monsters: 80/100/120/140/160 > 120/140/160/180/200

Mordekaiser

Passive – Darkness Rise

Damage Cap against Monsters: 180 > 28-164 (based on level)

Passive Proc on Monsters: Generates a stack on all monster hits > Generates a stack on large monster hits

Shyvana

E – Flame Breath

Empowered Basic Attacks vs Marked Enemies: 3.5% of target’s maximum HP > 3% of target’s maximum HP

Sion

Base Stats

Base Mana: 330 > 400

Mana Growth: 42 > 52

Q – Decimating Smash

Base Damage: 30/50/70/90/110 > 40/60/80/100/120

Syndra

W – Force of Will

Transcendent Upgrade Bonus Damage: 15% (+1.5% per 100 AP) > 12% ( 2% per 100 AP)

E – Scatter the Weak

Cooldown: 15 seconds > 17 seconds

Magic Damage: 75/115/155/195/235 (+55% AP) > 75/115/155/195/235 (+45% AP)

Bugfixes

Cooldown: Fixed a bug where upgrading Q could reset its cooldown

Tahm Kench

Passive – An Acquired Taste

On-Hit and On-Q Bonus Magic Damage: 8-60 (based on level) (+ 3% bonus health) > 8-60 (based on level) (+ 3% bonus health) (+ 2% AP per 100 bonus health)

Q – Tongue Lash

Magic Damage: 80/130/180/230/280 (+ 90% AP) > 80/130/180/230/280 (+ 100% AP)

Self Heal: 10/15/20/25/30 (+ 3/3.5/4/4.5/5% missing Health) > 10/15/20/25/30 (+ 5/5.5/6/6.5/7% missing Health)

W – Abyssal Dive

Magic Damage: 100/135/170/205/240 (+ 125% AP) > 100/135/170/205/240 (+ 150% AP)

E – Thick Skin

Damage Stored to Gray Health: 13/21/29/37/45% > 15/23/31/39/47%

Increased Damage Stored to Gray Health: 40/42.5/45/47.5/50% > 42/44/46/48/50%

R – Devour

Magic Damage: 100/250/400 (+ 15% (+ 5% per 100 AP) of target’s maximum health) > 100/250/400 (+ 15% (+ 7% per 100 AP) of target’s maximum health)

Shield: Lasts 2.5 seconds after Devour ends > Decays by 50 health per 0.25 seconds after Devour has ended until gone

Trundle

Base Stats

Base Attack Speed: 0.67 > 0.60

R – Subjugate

Damage Based on Target’s Maximum Health: 20/27.5/35% (+2% per 100 AP) > 20/25/30% (+2% per 100 AP)

Yuumi

Passive – Bop ‘n’ Block

Cooldown: 14-6 seconds (based on level) > 18-6 seconds (based on level)

R – Final Chapter

Root Duration: 1.75 seconds > 1.25 seconds

Zac

Passive – Cell Division

Healing per Chunk: 4/4.75/5.5/6.25% (based on R Rank) maximum HP > 4/5/6/7% (based on R Rank) maximum HP

Q – Stretching Strikes

Cooldown: 15/13.5/12/10.5/9 seconds > 14/12.5/11/9.5/8 seconds

Base Damage: 40/55/70/85/100 (+2.5% of Zac’s maximum health) > 40/55/70/85/100 (+4% of Zac’s maximum health)

Zeri

Base Stats

Move Speed: 325 > 330

Base Attack Damage: 50 > 53

Base Armor: 20 > 24

Base Health: 600 > 630

Attack Speed Ratio: 0.568 > 0.625

HP Growth: 109 > 115

Passive – Living Battery

Fully Charged Basic Attack Damage: 90-200 (based on level) (+90%AP) (+1-15% (based on level) target maximum HP) > 90-200 (based on level) (+110%AP) (+1-15% target maximum HP)

Gotta Zip Shield Bonus: 10% multiplicative Move Speed > 10% Move Speed (Note: this should make the shield stack less effectively with other move speed sources)

Bonus Move Speed Duration: 3 seconds > 2 seconds

Q – Burst Fire

Range: 825 > 750

Conversion of Excess Attack Speed to Bonus AD: 60% > 70%

Physical Damage: 8/11/14/17/20 (+ 100/105/110/115/120% AD) > 15/18/21/24/27 (+ 104/108/112/116/120% AD)

W – Ultrashock Laser

Damage Type: Magic > Physical

Physical Damage: 20/55/90/125/160 (+100% AD)(+40% AP) > 20/60/100/140/180 (+130% AD) (+25% AP)

Cast Time: 2.5x Attack Time > 0.55-0.3 seconds (based on Attack Speed)

Missile Speed: 2200 > 2500

Beam Cast Time: 0.75 seconds > 0.85 seconds

E – Spark Surge

Mana Cost: 80 > 90/85/80/75/70

Cooldown: 24/22.5/21/19.5/18 seconds > 22/21/20/19/18 seconds

[NEW] Lightning Rounds are Magic: For 5 seconds after using her E, Zeri gains Lightning Rounds and her Q – Burst Fire will deal additional magic damage to the first enemy hit.

[NEW] Bonus Magic Damage to First Target Hit with Lightning Rounds: 20/22/24/26/28 (+20% AP)(+12% bonus AD). . This damage is increased by up to 65% based on Zeri’s Critical Strike Chance.

Lightning Rounds Pierce Damage Fall Off after First Target Hit: 60/70/80/90/100% > 80/85/90/95/100%

Vision while Sliding on Terrain: 850 units > 1500 units

R – Lightning Crash

[REMOVED] Short Circuited: Zeri’s Overcharged attacks no longer deal 5/10/15(+15% AP) bonus magic damage on-hit

Chain Lightning Range: 450 > 650

On-Cast Magic Damage: 150/250/350 (+80% AP)(+80% bonus AD) > 175/275/375 (+110% AP)(+100% bonus AD)

Kerchow: If Zeri’s R hits at least one enemy champion, Zeri gains 10% move speed, 30% attack speed, and chaining shots for 5 seconds. Hitting champions with Q or auto attacks refreshes this buff by 1.5 seconds. (Note: this buff cannot be extended to be longer than its original duration.)

Boundless Energy: Hitting enemy champions grants Zeri 1 stack (3 stacks for critical strikes) of Overcharge for 1.5 seconds. Zeri gains 0.5% move speed for each stack of Overcharge, stacking infinitely.

Jungle Adjustments

Jungle Companions

Companion Attack Damage: 20 (+ 15% AD) (+ 10% AP) (+ 4% bonus health) > 16 (+ 15% AD) (+ 10% AP) (+ 3% bonus health) (+ 10% bonus Armor) (+ 10% bonus Magic Resist)

[NEW] Bigger Companions need More Treats: After their first evolution, jungle companions will consume 2 bonus treats on Large Monster kills and receive the associated benefits

Bonus Treat Gold: 50 gold > 35 gold

[REMOVED] Epic Monsters are Spooky: The 20% bonus damage provided by companions no longer works on Epic Monsters

Jungle Camps

Gromp Attack Range: 175 > 150

Crimson Raptor Attack Range: 300 > 200

Leashing Range: Leash range centers have been offset from Camp spawn location giving more space for champions to move and kite

Jungle Camp Experience Given Multiplier: 1/1/1.025/1.075/1.15/1.15/1.25/1.25/1.35 (levels 1-9) > 1/1/1.025/1.075/1.2/1.2/1.3/1.3/1.45 (levels 1-9)

Objective Planning

Scoreboard Voting Disabled: Clicking on the objective timer will no longer initiate objective votes and will instead just display the timer information in chat

Vote Timing: Adjusted the earliest time players can start voting for an objective from 90 seconds before an objective spawns to 75 seconds

Auto Vote Disabled: The vote to contest an objective will no longer automatically begin 30 seconds before an objective spawns

ARAM Clash

Registration for this special, for-fun Clash will begin on December 5 and the tournament days will be on December 10 and 11, 2022.

Players that participate will receive a limited-time, exclusive ARAM clash icon, so make sure to mark your calendars.

On a non-ARAM related note, Clash rewards for this year will roll out during patch 12.23, so keep an eye out!

Mythic Content

End of Year Mythic Shop Rotation

In this Mythic Shop rotation, we’ll have two Unvaulted Prestige skins, two Unvaulted Mythic skins, and a new Seasonal Mythic skin (with accessories). Similar to our End of Year Prestige Point shop, the Mythic Essence icons are returning alongside a couple of previously offered Grab bags.

Now Available

  • Prestige Arcade Caitlyn
  • Prestige PROJECT Sylas
  • Hextech Rammus
  • Hextech Kassadin
  • Ashen Graveknight Mordekaiser
  • Ashen Graveknight Mordekaiser Mythic Chroma + Icon (Emberwoken)
  • Ashen Graveknight Mordekaiser Emote
  • Anima Squad 2022 Grab Bag
  • Star Guardian 2022 Grab Bag
  • Anima Squad 2022 Mythic Essence Icon
  • Star Guardian 2022 Mythic Essence Icon
  • MSI High Noon 2022 Mythic Essence Icon
  • Steel Valkyrie 2022 Mythic Essence Icon
  • Worlds 2022 Mythic Essence Icon
  • Eclipse Knights 2022 Mythic Essence Icon
  • Ocean Song 2022 Mythic Essence Icon

Leaving the Mythic Shop

  • Prestige Star Guardian Neeko
  • Prestige Conqueror Jax

Competitive

Rune Recommender

Added the Rune Recommender to champion select for all game modes. These recommendations are tailored for your champion, position, and come with optional summoner spell recommendations as well. Like in-game item recommendations, these will be updated each patch. All players have a free temporary rune page that the recommender will overwrite in each champion select. To permanently save a recommendation to your collection, you can add it in the post match screen.

The 5 preset rune pages have been removed.

Pick Order Swapping

In matchmade queues with drafting, during the declaration, ban, and pick phases, you can now press a button next to ally portraits to swap pick order with them. When there is 5 seconds left in a phase, in-progress order swap requests will be canceled. If your order swap request is declined, you cannot initiate another request with that player.

Champion swapping during the preparation phase is now initiated by clicking on the allied champion’s portrait instead of a button next to the portrait.

Miscellaneous champion select font and text changes for consistency.

Champ Select Anonymity

Ally 1 -> Ally 5 have been renamed to Gromp, Murk Wolf, Raptor, Krug, and Scuttle Crab for improved clarity around who is speaking in champion select chat.

Behavioral Systems

End of Season Honor rewards including the new Honor level 5 Malzahar skin reward will be granted according to your Honor level at the End of Season.

The ARAM AFK threshold has been changed to 120 seconds from 90 seconds.

Bugfixes & QoL Changes

Champ Select Favoriting Improvements

Improving usability around favoriting champions so that you can find them faster in champion select. As a reminder, you can right click champions in champion select to favorite them for a specific role!

In champion select, “Sort by Favorites” is the default sorting option. Note: The fallback option is “Sort by Name” so a player who does not have any favorites selected will still have the same experience.

A player’s selection for “Sort by” preference is saved between champion selects.

Ping Adjustments

  • Ping sizes have been slightly reduced
  • Improved clarity of the “push” ping VFX
  • Polished the ping ripple VFX and visual fidelity of the icons

QoL Updates

  • Updated Death’s Dance so that its bleed will no longer interrupt recalls
  • Empyrean Pyke’s R – Death from Below distortion visual effects will now be disabled when Eye Candy is turned off in the game options

Bugfixes

  • Fixed a bug where some champion’s icons would briefly flicker on the minimap at their last known location when they exit the Fog of War elsewhere
  • Fixed a bug where Gnar’s Q would veer off in an unexpected direction if a movement command was issued right when the boomerang was about to return
  • Fixed a bug that caused Singed and Cassiopeia’s on-hit VFX to not be visible
  • Fixed a bug where Yasuo’s Windwall would not correctly block Syndra’s spheres if they were pushed by her E
  • Fixed a bug where Sion’s R would not proc Radiant Virtue if he used his R during his passive
  • Fixed a bug that allowed Ivern to Smite jungle monsters not marked by his passive. Camps are friends.
  • Fixed a bug where Karma could extend the cast time of her R by casting W or E on champions very far away from her
  • Fixed a bug where Skarner’s W would reset an in-progress basic attack
  • Fixed a bug that would disable Viego’s W if he ended possession of K’Sante while casting K’Sante’s W
  • Fixed a bug that was causing Samira’s E+Q combo to be counted as one spell for effect like Conqueror or Electrocute
  • Fixed a bug where Sylas’ could cast his R to steal Tahm Kench’s ultimate faster than he could use it to steal other champion’s ultimate abilities
  • Fixed a bug where K’Sante could cast R – All Out and move Mordekaiser outside of his Death Realm
  • Fixed a bug where Caitlyn would not attack enemies that taunted her if she was taunted while casting her R
  • Fixed a bug where undoing selling Ravenous Hydra would cause the item to lose all acquired stacks
  • Fixed a bug that caused Ravenous Hydra to stop functioning correctly ~40 minutes after purchasing the item
  • Fixed a bug where Jak’Sho’s percent Armor and MR increase would not correctly calculate with other Armor and MR increases
  • Fixed a bug where Jak’Sho the Protean would generate stacks of Voidborn Resilience after a champion’s death
  • Fixed a bug where Xayah’s W feathers were not receiving Navori Quickblade’s Impermanence’s bonus damage
  • Fixed a bug where Tahm Kench could re-proc Radiant Virtue after using his R
  • Fixed a bug that caused Pyke’s R to proc Radiant Virtue, but not heal himself or allies
  • Fixed a bug that would cause the bonus HP from Radiant Virtue to not be converted into AD with Pyke’s passive
  • Fixed a bug that was caused Taliyah’s and Anivia’s ultimates to not proc Radiant Virtue
  • Fixed a bug where jungle companions would separate from their champions to path around walls
  • Fixed a bug where non-champion primary targets would not be crippled by Iceborn Gauntlet’s effect
  • Fixed a bug where Rek’Sai’s R would not procRadiant Virtue’s passive
  • Fixed a bug where enemies could tell which Shaco was the clone due to Radiant Virtue’s VFX
  • Fixed a bug that was causing Guinsoo’s Rageblade’s On-Hit damage to be counted as magic damage
  • Fixed a bug that causes K’Sante’s bonus Armor and MR from sources like Hullbreaker to not reduce his Q cooldown
  • Fixed a bug that cause K’Sante to temporarily lose Hullbreaker’s bonus stats while casting his R
  • Fixed a bug that caused jungle camps to not properly aggro summoned units like Shaco’s boxes or Elise’s spiderlings
  • Fixed a bug that was caused Draven’s VO’s to not play correctly when catching his axes with Q
  • Fixed a bug that caused the practice tool drake soul to be infernal 100% of the time
  • Fixed a bug that caused the VO lines announcing tower plating will soon fall to not play
  • Fixed a bug that was causing some of Neeko’s VO lines to not play
  • Fixed a bug that caused Program Camille’s VOs to play globally for allies and enemies if she was outside of the Fog of War
  • Fixed a bug that caused Clash capsules, orbs, banners, and trophies to not be awarded correctly

Upcoming Skins & Chromas

Skins:

  • Winterblessed Diana
  • Winterblessed Shaco
  • Winterblessed Swain
  • Winterblessed Warwick
  • Winterblessed Zilean
  • Winterblessed Zoe
  • Ashen Graveknight Mordekaiser
  • Prestige Winterblessed Warwick

Chromas:

  • Winterblessed Diana
  • Winterblessed Shaco
  • Winterblessed Swain
  • Winterblessed Warwick
  • Winterblessed Zilean
  • Winterblessed Zoe
  • Ashen Graveknight Mordekaiser

NEXT: CD Projekt Red To Wind Down Support For Gwent Next Year

 

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