Categories: Features

Korean RPG ‘Limbus Company’ Delayed Until February 2023

Limbus Company, Project Moon’s new RPG, has been delayed, according to studio director Kim Jihoon’s Twitter statement. Originally scheduled for December 23rd 2022, the game is now set to release by the end of February 2023 on PC, iOS, and Android.


As stated by the director, the studio believes it will be too difficult to release the game in December and ensure stable operations of functions and services regarding the mobile version, such as payment systems and cross-platform support between PC and mobile. Limbus Company is the studio’s first attempt at mobile development, which was mentioned as the cause of many challenges during development.

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Along with the delay announcement, details surrounding the development progress were also disclosed. The story is reportedly 97% complete, whilst the gameplay mechanics are 87% finished. Other elements such as UI & UX, contents, and systems such as payment, builds, and optimization currently sit at 64-65%. Limbus Company will also maintain connections with the Studio’s previous works, and act as a sequel to the first monster management simulation game “Lobotomy Corporation”, a game that was influenced by the fictional SCP foundation, and the library battle simulation game “Library of Ruina”, which was made available on Xbox Game Pass last year.

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In an Interview with IGN Japan, director Kim describes Limbus Company as a step forward in intuitive design. The reason for this change is that the card elements in Library of Ruina’s battle system were complicated, and the controls were difficult, so the studio is aiming to address these criticisms in their new game. Project Moon is also giving a lot of attention to English localization and the nuance of unique words that the studio’s games often employ, such as calling battles ‘entertainment’, and is making sure the spirit of the work will be conveyed the same in any language.

As for the future developments of Project Moon, the current goal is to properly launch Limbus Company and then create another team for a different game. There are also plans to expand on their projects and integrate them into a variety of other media such as anime, manga, and novels. After that, the company will maintain and operate these two games side by side with gradual content progression and expansion for a long period of time.

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Ettie Gray

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Ettie Gray

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