JoJo’s All-Star Battle R – How to Unlock & Play Gold Experience Requiem

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JoJo’s Bizarre Adventure Part 5 protagonist, Giorno Giovanna, must be stopped before he can grow his Stand into Gold Experience Requiem. If switching between Stand-On and User mode wasn’t enough, Girono gains access to a whole third moveset in the fight when his stand Gold Experience evolves through the power of piercing himself with the Stand arrow.


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Not only does Giorno sit in the A tier part of the tier list, but he comes equipped with a game changer super move that normally will take having 3 bars of meter to successfully activate. Giorno gains a new dash, new special moves, and even a combo breaker along with the low health mode called Resolve Mode for the duration of Gold Experience Requiem’s activation. Using meter will decrease the transformation’s duration, and gaining meter (which is only possible through Akira’s assist) extends the duration. Requiem by far gives the character access to some of his best tools.

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Mastering Giorno Giovanna

Giorno Giovanna uses

The install super (or Great Heat Attack) called “Your ‘end’ has no ending!” transforms Giorno’s stand for as long as he has meter left to run out from the timer started at activation. You can guarantee not being hit if you land your Heart Heat Attack beforehand. The debuff effect from “The pain will be slow!” is activated after the opponent is knocked back full screen. They are prevented from moving for a set period of time, which allows Girono to safely pierce himself with the arrow if you have full meter to perform both supers one after another.

Projectile assists like Part 4 Jotaro or Mista can still hit you, so bait them out before you transform if you can tell that your opponent is saving assists to stop you from unlocking Gold Experience Requiem.

If they do carry projectile assists, it’s always possible that they might not think to stop you from transforming, or they want to save the assists to probably save them with a combo breaker once you rush them with the improved Giorno.

Your main source of gaining meter to perform Gold Experience Requiem will be by playing with a conservative playstyle, so don’t waste anything you’re gaining by just recklessly fighting. Because Giorno gains so much by unlocking Gold Experience Reqiuem, it’s useful to go over the basics of what costs meter in All-Star Battle R.

  • Quick Stand-On costs 0.5 bars of meter and shows your character flash white when you press the S (or Stand) button while doing normal attacks in User Mode.
  • Flash Cancel costs a whole bar of meter and can be activated during neutral and most moves except Great Heart Attack. Flash Cancel puts you back into a state of neutral and is usually used to extend combos or immediately switch yourself back to guard.
  • Stand Rush also costs 0.5 bars of meter and can be activated when Giorno performs the special move “Useless, useless, useless, useless,” so that he can return to User mode during the flurry of punches performed by Gold Experience end.

Unlocking Gold Experience Requiem more easily means you’re going to have to refrain from using these three system mechanics with Girono, even though he has no real zoning due to a lack of full screen projectiles.

Fortunately, Giorno can gain meter for those 3 bars needed through his two special moves in Stand-On. His gatling punch in “Useless, useless, useless, useless,” adds additional hits and distance that he walks in order of light, medium, and heavy buttons. His dragon punch or uppercut from “WRYYYYYYYYYYY!” has invincibility on startup with the medium version and full invincibility with the heavy version that also adds another hit, sending the opponent into a ground bounce state. The light version of the dragon punch also lets you combo after it with a quick dash and neutral medium.

On the opposite end, Giorno can lose significant meter by healing himself or performing a combo breaker. The heal “Now this is part of me!” costs 0.25 meter in User Mode and the combo breaker A path opens on dark plains!” costs a whole 2 bars. Instead of risking not unlocking Gold Experience Requiem, fight in User Mode with the defensive options Giorno has to reposition himself with his “Life, spring forth…!” special and his counter stance “It’s useless.” Giorno is actually invincible during the growth animation of raising the branches until he sits on top of them. His aerial play and potential for blockstring loops is significant in User Mode, since Giorno can follow up with “This is our true path!” He sends Gold Experience downwards with a series of kicks as an overhead, and a hit causes a hard knockdown. Your buttons change the angle of the Stand’s attacks depending on light, medium, or heavy use.

Although Giorno can take control of neutral and spacing well with his “Life, spring forth…!” routes, you should try to stay in Stand-On mode so you can utilize the special moves’ meter gain. Gold Experience’s low heavy can cause a hard knockdown and combo into the command normal of diagonal heavy, Giorno’s on the ground move that stomps on the opponent. Use neutral heavy to also perform a good plus on hit normal that can combo into neutral medium after it lands. You can maintain staying in Stand-On mode to land these normals into combos and hard knockdowns, so you can ultimately build meter for entering Gold Experience Requiem mode.

Jonathan Joestar performs a super on Giorno Giovanna in JoJo's All Star Battle R

If being offensive fails, Resolve Mode activates for Giorno Giovanna. After falling below 20% of health, he gets increased damage and meter gain upon getting hit. Part 5 characters also gain guard point on the startups of their normals and special moves, so they take zero damage on the parts of these attacks with guard point added. Resolve mode activates with Gold Experience Requiem regardless of the health Giorno has after he activates it.

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Playing Gold Experience RequiemGiorno Giovanna evolves Gold Experience into Gold Experience Requiem

You will want to mostly take advantage of your new special moves upon entering Gold Experience Requiem, including your new dash, which takes some getting use to. As far as normals go, your low heavy causes a hard knockdown.

Now, Giorno has a zoning-friendly and unblockable projectile called “Can you escape destruction.” 214 (or back quarter circle) can be used in the air or ground to let Giorno fire a scorpion quickly at the opponent. Each version of light, medium, and heavy in both the air and ground shoot the scorpion at different angles. The medium version on the ground is brutal for laying on damage. The scorpion will fly straight ahead, and if it hits, the opponent will be stunned. The stun gives you enough time to dash at the enemy and perform a combo from nearly full screen. The ground heavy version also opens up block string options because the scorpion goes right down towards Gold Experience Requiem’s feet.

Your other essential tool decreases the duration of the transformation, but it serves as a combo breaker with the move “You will never reach the truth!” It costs 0.25 gauge of meter. Giorno can only perform the breaker when being hit on the ground and not knocked down, but he gains back health for all the damage done by the last hit. The special even gives you invulnerability to all projectiles — even Great Heat Attack projectiles — and it straight up clears non-Great Heat Attack projectiles with the dark sphere that the Stand wraps itself and Giorno in. Giorno has a solid answer to zoners with this anti-projectile tool combined with his own unblockable projectile. In order to stay alive or defend yourself from some projectiles, it will be worth it to use Requiem’s combo breaker. Although it cost meter that will decrease your time in this form, the combo breaker does come at a lower meter cost than Stand-On Giorno’s “A path opens on dark plains!” You could easily never make it into landing your two supers because that combo breaker already costs two bars within a match.

The Gold Experience Requiem version of “Useless, useless, useless, useless,” can be used to end most encounters from its high damage. The special features an additional hit called “Useless” as well, which can only be performed if you mash light, medium, or heavy enough times during the use of the gatling punch. Just like in the normal Stand-On version, the damage of the punches increases by the order of buttons. You can simply combo from light, medium, or heavy into this gatling special to supply the main amount of damage in Requiem mode.

Be careful if you choose to just throw this move out, because it’s so readable, especially in Requiem mode, and the opponent can just guard the long duration of punches.

Gold Experience Requiem reveals the damage and answer to zoning in Giorno Giovanna’s toolkit, but it also is a moveset that rewards you for playing aggressively. While the punch gatling is predictable to fight against, the scorpion projectile allows for a variety of air and ground play — after you take the time to learn the trajectory of each light, medium, and heavy version. Getting familiar with Giorno’s floaty dash and speedy projectile are going to be key to playing Requiem confidently.

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