Screenshot by PC Invasion
The Hunter is an original character in Marvel’s Midnight Suns. Think of this person as a blank slate, where their decisions are entirely up to you. Here’s our Marvel’s Midnight Suns Hunter Alignment guide to help you in choosing between Light and Dark abilities.
Note: We’ll have a Marvel’s Midnight Suns guides and features hub soon, so stay tuned.
The Hunter Light and Dark Alignment in Marvel’s Midnight Suns isn’t necessarily a choice between good or evil. Considering that the demoness Lilith and various supervillains are against you, it would be hard to imagine the player character as a rampaging destroyer. Instead, it’s simply a feature that lets you build and roleplay as the Hunter as you see fit. Here’s what affects this system:
Speaking of abilities, Light and Dark present their own selections, some of which share similarities:
You’ll obtain new Collars at certain thresholds of the Hunter Light and Dark Alignment in Marvel’s Midnight Suns. Think of these as the Hunter’s passives — if your teammates have passives that are boosted via Friendship levels, then the Hunter’s mechanic is tied to your affinity decisions.
For instance, the Ivory Collar (Light) has an effect that prevents a Hunter’s attack card from being discarded upon use. However, to get this, you’ll need to play three Light cards first.
Marvel’s Midnight Suns is available via Steam.
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