Regional Wealth is the collective money of your Manor Lords town. It’s not your money (your Treasury) as ruler of the area. Instead, it’s the money that your town’s families will use to do things like build workshops and gardens, pay taxes, and import goods.
Our Manor Lords Regional Wealth guide will explain how Regional Wealth works, what you’ll use it for, and how to earn more.
Regional Wealth is basically a measure of how much cash your town collectively has. This has nothing to do with individual families selling stuff in the marketplace. Instead, it’s a more conceptual and larger-scale sort of cash used for paying taxes, importing goods, and attaining certain upgrades. (Regional Wealth is also different from your town’s Treasury — which is where the taxes are paid into, and is used for things like settling new regions or hiring mercenaries.)
By default, you’ll start a game of Manor Lords with 50 Regional Wealth — enough for an extra oxen and a couple vegetable gardens. Once you spend that, earning more takes a bit of work — it’s only generated by upgraded burgage plots and trade.
Wealth is more than just cash, so the first place you’ll start to generate Regional Wealth is by upgrading burgage plots in your town. Burgage plots (Level 2) generate 1 Regional Wealth per family per month. Upgrading again to a burgage plot (Level 3) gets you 2 Regional Wealth per family per month.
Once you’ve got your town humming along and start to have a surplus of goods, you can begin earning more Regional Wealth through trade.
A trading post (which costs 4 timber) allows you to set up an import-export business. With one built, click on the Trade tab. There, you can click through the various kinds of goods — construction, crops, food, materials, commodities, and military. Next to each item, you can decide to import (pay out Regional Wealth to gain goods), export (send out goods to earn Regional Wealth), or full trade (either import or export to maintain your supply at the desired surplus). You’ll also have the option to establish a trade route — this just means that a travelling merchant will visit your town on a schedule as opposed to randomly.
Setting up a trading post — and, more importantly, earning Regional Wealth from it — requires you to have a healthy surplus of goods. Getting to that point means you’re going to have to build up your town’s infrastructure to the point where you’ll almost definitely have met the requirements for upgrading your burgage plots, so it’s better to start there.
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