Grand Theft Auto 6 out in fall 2025, according to Take-Two Interactive

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Grand Theft Auto 6 will be released in the fall of 2025, according to publisher Take-Two Interactive. The release window — however vague — is a narrowing of what Take-Two Interactive had previously shared when it put Grand Theft Auto 6 simply within the 2025 calendar year. The fall 2025 release window makes sense, placing the much-anticipated game right before the holidays.

“We are highly confident that Rockstar Games will deliver an unparalleled entertainment experience, and our expectations for the commercial impact of the title continue to increase,” Take-Two Interactive said in its most recent earnings report. “Looking ahead, we believe that our Company is poised to achieve new levels of success, and we expect to deliver sequential growth in Net Bookings for Fiscal 2025, 2026, and 2027.”

Of course, there’s always the chance for a delay. Rockstar Games is infamous for delaying its games to ensure a serious level of polish; Red Dead Redemption 2 was publicly delayed three times, while Grand Theft Auto 5 had a major delay in 2013. Take-Two Interactive’s willingness to publicly narrow the release window as part of its fiscal report could signal confidence in Rockstar’s ability to meet that date.

Grand Theft Auto 6 was officially revealed on Dec. 4, a day earlier than expected after its reveal trailer leaked online. The game is set in Vice City, Grand Theft Auto’s Miami — a location the game centered on with 2002’s Grand Theft Auto: Vice City and 2006 prequel Grand Theft Auto: Vice City Stories. Those games were set in the 1980s, but Rockstar Games has set Grand Theft Auto 6 in the modern day, centering on a Bonnie and Clyde-esque duo in Jason and Lucia, the latter of which is the series’ first playable female protagonist.

Grand Theft Auto 5 is still a hit, too, with Take-Two Interactive reporting 5 million copies sold within its last financial quarter, totaling 200 million games sold since its release.

Take-Two Interactive also reported it expects to reach $5.55 billion to $5.65 billion in net bookings in fiscal year 2025. Ahead of the filing, in April, Take-Two Interactive laid off 5% of its staff, or about 600 workers. (Despite the layoffs, Take-Two Interactive said it has expanded its staff.) It also canceled several projects — none of which were “core franchises” — but it still has 40 games in its pipeline throughout fiscal year 2027, Take-Two Interactive president Karl Slatoff said during the earnings conference call.

 

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