Categories: News

Final Fantasy 16 Producer Explains Why the Game Has Action Combat Over Turn-Based Combat

In an interview with Japanese gaming magazine Famitsu, Final Fantasy 16 producer Naoki Yoshida spoke about the decision to feature a real-time combat system in the game rather than the continuing the franchise tradition of featuring turn-based combat.

Translated by Video Games Chronicle, Yoshida told Famitsu that considering the audience for the upcoming game was a major factor in opting for real-time combat.

“I’m from a generation that grew up with command and turn-based RPGs,” Yoshida said. “I think I understand how interesting and immersive it can be. On the other hand, for the past decade or so, I’ve seen quite a number of opinions saying ‘I don’t understand the attraction of selecting commands in video games’”.

Early RPGs often featured turn-based combat for a few reasons, chief among them being constraints of the technologies available at the time, as well as the fact that video game RPGs originate from tabletop RPG rules. Yoshida believes that gaming technology since then has pushed RPGs towards featuring more action-based combat mechanics rather than turn-based combat.

“For several console generations now, all character expressions can be done in real-time,” said Yoshida. “Actions such as ‘press the trigger and your character will shoot a gun’ and ‘press the button and your character will swing their sword’ can now be easily expressed without going through a command system.”

“It’s now common for gamers younger than me to love such games. As a result, it seems that it does not make sense to go through a command prompt, such as ‘Battle’, to make a decision during a battle.”

Yoshida goes on to talk about finding turn-based combat systems quite fun, and how the decision to have real-time action combat in Final Fantasy 16 isn’t a matter of being good or bad, but rather it being the matter of a younger audience that prefers more real-time action gameplay.

Yoshida also recently spoke about why Final Fantasy 16 won’t feature an open world, as making the game would then require over 15 years.


 

Read original article here

Denial of responsibility! Gamers Greade is an automatic aggregator of the all world’s media. In each content, the hyperlink to the primary source is specified. All trademarks belong to their rightful owners, all materials to their authors. If you are the owner of the content and do not want us to publish your materials, please contact us by email – admin@gamersgrade.com. The content will be deleted within 24 hours.

Share
Jason Junior

Published by
Jason Junior

Recent Posts

YouTube Cuts DrDisrespect Monetization Amid ‘Sexting’ Claims

Business partners are continuing to ditch Guy “Dr Disrespect” Beahm after multiple reports corroborated allegations…

June 28, 2024

Yes, Alex Paknadel & Justin Mason’s Sentinels in X-Men: From The Ashes

Posted in: Comics, Comics Publishers, Current News, Marvel Comics, X-Men | Tagged: Alex Paknadel, from…

June 28, 2024

A Quiet Place: Day One goes deeper and darker than the original

A Quiet Place: Day One isn’t so much a spinoff and prequel of John Krasinski’s…

June 28, 2024

Rookie Reaper review – “Death in Training”

An adventure in the afterlife about becoming a reaper Build your reaper and approach each…

June 28, 2024

Pokémon Go ‘Whispering in the Woods’ Masterwork Research tasks, rewards

The “Whispering in the Woods” Masterwork Research is another chance to get a shiny Celebi…

June 28, 2024

Best Blu-Ray Box Set Deals Ahead Of Prime Day – Save On Popular Movies, TV Series, And Anime

We're still a few weeks away from Amazon's big Prime Day 2024 event happening July…

June 28, 2024