A new “Skills Mastery” update just went live for the Switch version of Ember Knights.
The main highlights are skill upgrades and a new PAX Competition Mode. Additionally, today’s update includes adjustments and fixes.
Find the full details about today’s update below.
New Content and Features
Skill Upgrades
Upgrades include 3 specific upgrades and 1 Ultimate upgrade for each skill as well as a handful of general upgrades that can be applied to any skill.
General Upgrades
Upgrade 1
Upgrade 2
Upgrade 3
Upgrade 4
- Defeating an enemy with a skill heals
Upgrade 5
- Reduces the number of hits to refresh
Ember Fire
Upgrade I
Upgrade II
- Burst an additional cone of mystical flame behind the Knight
Upgrade III
- Shoots 3 fireballs in a spread shot
Ultimate Upgrade
- Whenever you burn an enemy with Ember Fire, your burn effects deal increased damage
Blast Bomb
Upgrade I
Upgrade II
Upgrade III
Ultimate Upgrade
Arcane Bolts
Upgrade I
- Your bolts become ghosts. Whenever you defeat an enemy with a ghost bolt, another is summoned to seek and damage additional enemies
Upgrade II
- Your bolts are imbued with a random element of burn, freeze, poison, or lightning
Upgrade III
- Your bolts release in an expanding circle
Ultimate Upgrade
- Arcane Bolts refreshes quicker
Rupture
Upgrade I
- The ground is ruptured dealing damage over time
Upgrade II
Upgrade III
- You gain Max HP for each enemy defeated by Rupture. Enemies have a chance to turn into a potato
Ultimate Upgrade
- Enemies below a certain HP are instantly defeated by Rupture
Chakram
Upgrade I
Upgrade II
- Whenever Chakram bounces off the Knight, their next weapon attack is a guaranteed crit
Upgrade III
- Whenever you cast a perfect Chakram, your first hit is a crit
Ultimate Upgrade
Knight’s Charge
Upgrade I
Upgrade II
- Leaves a trail of fire that burns enemies
Upgrade III
- Your Knight’s Charge is a decoy projectile that stuns enemies
Ultimate Upgrade
- Whenever 3 or more enemies are hit by a perfect Knight’s Charge, it refreshes
Warrior Wisps
Upgrade I
- Increases max Wisps by 1. Wisps no longer have a lifetime
Upgrade II
- You gain weapon damage for each Wisp you have
Upgrade III
- Whenever a Wisp is defeated, each Knight is healed
Ultimate Upgrade
- Increases damage, speed, and HP for all Wisps
Frost Wall
Upgrade I
- Whenever an enemy is defeated by Frost Wall, they explode dealing damage and freeze enemies behind them
Upgrade II
- Increases Frost Wall damage and freezes enemies that contact the Frost Wall
Upgrade III
- Your Frost Wall is an expanding ice ring dealing damage and freeze
Ultimate Upgrade
- Your Frost Wall permanently freezes elite and champion enemies
Cyclone
Upgrade I
- You gain move speed for each active Cyclone
Upgrade II
- Whenever a Cyclone dies, lightning is summoned
Upgrade III
- Your Cyclone stays with the Knight and no longer pulls enemies
Ultimate Upgrade
- Chunks of earth are thrown dealing damage
Hailstone Armor
Upgrade I
- Thrown snowballs create an ice spike dealing AOE damage around the target
Upgrade II
- Gain a passive aura that slows enemies around you
Upgrade III
- Whenever you cast a perfect Hailstone Armor, you become temporarily invulnerable
Ultimate Upgrade
- Whenever you cast a perfect Hailstone Armor, you gain armor. Also releases a frost nova that freezes
Ballista
Upgrade I
- Your Ballista is imbued with a random element of burn, freeze, poison, or lightning
Upgrade II
- Your Ballista shoots a spread of 3 arrows
Upgrade III
- Whenever an enemy is damaged by Ballista, you heal
Ultimate Upgrade
- Ballista can be picked up. Whenever it’s picked up, it refreshes
Phantom Spear
Upgrade I
- Deals bonus damage for each poisoned enemy
Upgrade II
- Your Phantom Spear explodes dealing AOE damage
Upgrade III
- Enemies hit by Phantom Spear are dealt max poison stacks
Ultimate Upgrade
- Enemies hit by Phantom Spear are haunted and spawn a ghost when defeated by Phantom Spear
Arcane Orb
Upgrade I
- Arcane Orb refreshes quicker
Upgrade II
- Arcane Orb is a cone of damage
Upgrade III
- Whenever Arcane Orb refreshes, 3 seeking orbs are summoned
Ultimate Upgrade
- Whenever charging, multiple seeking orbs are released
Judgment
Upgrade I
- Summons an additional set of lightning bolts
Upgrade II
- Enemies in the cast radius are rooted
Upgrade III
- Whenever you cast a perfect Judgment, your next 6 weapon attacks have lightning
Ultimate Upgrade
- Gain a static aura that deals AOE damage
Seek and Destroy
Upgrade I
- Your drill stays in place and deals AOE damage
Upgrade II
Upgrade III
- Enemies hit by your drill are rooted
Ultimate Upgrade
- Your drill will seek indefinitely until it fails to defeat a target
Cloak and Dagger
Upgrade I
- Your Dagger is replaced with 3 Daggers that attack in a cone
Upgrade II
- Whenever entering or exiting invisibility, conjure up to 3 lightning bolts
Upgrade III
- While invisible, unleash ghosts to seek and damage enemies. Enemies hit by your Dagger attack are haunted
Ultimate Upgrade
- Whenever entering or exiting invisibility, your next weapon attack is a guaranteed crit and deals increased damage
Arlan’s Lucky Dice
Upgrade I
- Rolling a 1 also conjures a food and rolling a 2 also conjures a gem
Upgrade II
- Rolling a 3 also summons a Wisp and rolling a 4 also summons a Ballista
Upgrade III
- The chance of rolling a 5 or 6 are doubled
Ultimate Upgrade
- Rolls a second of Arlan’s Lucky Dice
Soul Siphon
Upgrade I
- Whenever an enemy is defeated by Soul Siphon, it refreshes quicker
Upgrade II
Upgrade III
- Enemies defeated by Soul Siphon leave a damage AOE where they were defeated
Ultimate Upgrade
- Whenever Soul Siphon refreshes, permanently increase skill damage
Gravity Well
Upgrade I
- Conjure a beam to pierce and pull enemies towards a black hole
Upgrade II
- Enemies hit by Gravity Well are frozen and no longer stunned
Upgrade III
- Gravity Well ends with an explosion of chain lightning that seeks other enemies
Ultimate Upgrade
- Gravity Well destroys enemy projectiles
Quasar Orbs
Upgrade I
- Quasar Orbs refreshes quicker
Upgrade II
- Your Quasar Orbs deals 3 cones of damage
Upgrade III
- Whenever Quasar Orbs refreshes, 3 seeking orbs are summoned
Ultimate Upgrade
- Whenever charging, multiple seeking orbs are released
Skill Upgrade Achievements
Apprentice
Shaman
- Unlock all upgrades for a skill
Wizard
- Unlock all upgrades for all skills
PAX Competition Mode
Access this fun new game mode via the Main Menu!
Balancing & Minor Adjustments
In addition to the new content and features, we’ve also made the following changes.
Skills
General
- Increased the presence of skill rooms in all map layouts
Eruption
- Renamed to Seek and Destroy
- Updated travel distance based on charge amount
- Added a knock-up to enemies in its travel path
- Added a burst of AOE damage to the end of its travel path
- Updated to seek another enemy if an enemy is killed with its AOE damage
Cloak and Dagger
- Updated the HUD to show the time left for being invisible
- Updated to allow the Dagger portion of the attack to be used with the attack button while invisible
Relics
General
- Increased frequency of legendary relics appearing
- Added the ability to upgrade relics that are limited to being owned by one player. Applies to Pristine Band and Withercore
Pyroguard – New Relic
- “Enemies that you burn deal reduced damage”
- Epic rarity
- Damage reduction of 20%
- Max owned of 1
Empowered Bangle
- Reworked to “Your first skill hit on an enemy deals skill damage”
- Damage of 30 * skill damage %
- Damage growth of 10
- Max owned of 2
Shock Troop
- Reworked to “Whenever you defeat an enemy with lightning, you gain armor.”
- Increases max armor of 10 on pickup
- Armor gain of 3
- Max armor growth of 5
- Max owned of 4
Withercore
- Reworked to “Whenever a player defeats a poisoned enemy, they drop a Withering Core that heals”
- Healing growth of 2
- Max owned of 4
- Dropped item applies to all players
- Can only be equipped by one player
Creature’s Bond
- Reworked to add flat bonus damage to Wisps
- Damage of 15
- Damage growth of 10
- Increased duration from 6s to 8s
- Duration growth of 2s
- Max owned of 2
Rejuvenation Glove
- Changed from common to epic
- Can no longer be upgraded
Recovery Ring
- Increased healing from 1 to 10
- Increased growth from 1 to 5
Glacier Necklace
- Increased damage from 5 to 15
- Increased growth from 5 to 10
Plasma Ball
- Increased proc chance from 25% to 75%
- Max stacks of 2 for 100% chance
Shocking Revelation
- Increased damage from 3-15 to 15-30
Flawless Brace
- Increased damage from 25% to 30%
Pristine Band
- Increased HP from 1 to 5
- Increased growth from 1 to 2
- Increased max owned from 4 to 5
- Can only be equipped by one player
Decayed Scepter
- Increased skill damage from 15% to 50%
- Increased poison stacks from 1/2/3 to 3/4/5
Surge Pendant
- Increased bonus skill damage from 50% to 75%
- Increased max owned from 2 to 4
- Increased duration from 3s to 8s
Magic Tome
- Increased damage from 5 to 25
- Increase growth from 5 to 10
Spell in a Bottle
- Increased damage from 15 to 25
- Increased max owned from 1 to 4
- Increased base projectiles from 1 to 2
- Added projectile growth of 1
- Increased frequency of appearing
Meteor
- Increased HP threshold from 20% to 50%
Ornate Glove
- Increased bonus stats from 5% to 10%
Steel Greaves
- Increased max armor growth from 5 to 10
- Increased gained armor from 2 to 5
Infested Mind
- Increased damage from 40 to 70
Trusty Wizard’s Hat
- Increased bonus skill damage from 25% to 50%
- Increased duration from 6s to 8s
Impact Charm
- Increased damage from 15 to 25
Giant Mace
- Increased bonus damage multiplier from 50% to 100%
Clobbering Mace
- Increased damage from 25 to 40
- Decreased growth from 25 to 15
Ember Seed
- Increased HP threshold from 15% to 50%
- Increased healing per enemy rooted from 2 to 5
- Increased tick damage from 3 to 10 * skill damage %
Doom Shell
Mimic King’s Consort
- Increased damage from 15 to 30
- Increased HP from 100 to 550
- Increased attack rate from 1s to 0.75s
- Removed lifetime
Curses
Bane of the Deal
- Updated to preserve rarity on swap
Boon of Shrouding
- Updated to apply to all players
Void Mantle
Scoggfirth
Wightsbury
General
- Added a green glow to indicate when the next room is a Wight room
Pox Rat
- Reduced attack speed
- Reduced range
- Reduced number of projectiles
Weald Wolf
Anville
General
- Reduced the number of traps
- Reduced the max number of supercharged enemies
- Various visual improvements
Cleaver
- Reduced range to match its champion version
- Reduced attack radius
Shocker
- Added a max speed to its chase attack
Defense Bot
- Reduced active range for its projectile attack
Champion Enemies
General
- Reduced HP on various champions
- Reduced the number of additional enemies that can spawn during the fight
Champion Rotworm
- Reduced the number of regular Rotworms
- Removed the additional spawning of regular Rotworms
Tyrant Difficulty Mod
General
- Reduced attack speed
- Decreased spawn rate for some attacks
- Improved attack visuals
- Updated to show Praxis with each attack
Void Vortex
- Added a short delay before attack
- Improved attack visuals
Misc
- Adjusted and balanced the HP of most enemies
- A bunch of memory optimizations and improvements
- Various localization improvements
Bug Fixes
Last but not least, we fixed a bunch of issues.
- Fixed a bug that was preventing some weapon challenges from being completed if a player is dead when a boss is defeated
- Fixed a multiplayer bug that could cause a crash if a client is webbed when Arachna Za dies
- Fixed a multiplayer bug that was preventing players from reconnecting in Netherra if all the stat gem rooms were cleared
- Fixed a bug that was causing players to get stuck when their controller disconnects the moment a boss is defeated and the north door opens
- Fixed a visual issue with Praxis where he would leap offscreen if he loses his target at the start of his claw attack
- Fixed a bug with Guardian Angel where Praxis enemies could still kill the player
- Fixed a bug that was occasionally causing frozen enemies to appear invisible when spawning
- Fixed a bug where the SFX for the Healing Fountain would stop playing
- Fixed a bug that was preventing the SFX from playing for the Ember Blade’s Whirlwind mod
- Fixed a bug that was preventing the Ember Dust popup from appearing for A Greater Power
- Fixed a bug that could cause the player to get softlocked if skipping the Ember Dust unlock sequence before identifying a Skill with Evee
- Fixed a bug that could cause the Suppression Obelisk to spawn when exiting a secret room
- Fixed a bug that was causing the glow of an enemy to turn white when stunned
- Fixed a bug that was causing the Doom Shell to stop spinning on the double roll
- Fixed a bug that was preventing the VFX from appearing on Shade’s leap attack
- Fixed a bug that was causing animations on the tear in the Architect’s Realm to stop playing
- Fixed a bug that was causing DoT attacks to stop the Whirmaw from doing its spin attack
- Fixed a bug that was causing Aim Assist to target the invincible traps in the Overtime Scrapper’s room
- Fixed a bug that was preventing the Rift Hammer’s Combat Slam from converting apples into apple sauce
- Fixed a bug that was only pausing the Mimic King’s record player after being hit
- Fixed a few issues with boss health bars while having Pantheon active
- Fixed a few issues with navigating the Ember Tree UI
- Fixed a few issues with navigating the Weapon Mod UI
The Ember Knights “Skills Mastery” update is now available on Switch.
Netflix is no stranger to propelling a random movie or TV show to worldwide notoriety…
Posted in: Archie, Comics, Preview | Tagged: Betty and VeronicaBetty and Veronica Summer Spectacular #1…
The next Lord of the Rings movie, the animated film War of the Rohirrim, releases…
Kevin Costner’s self-financed Western Horizon: An American Saga has bombed at the box office. The…
The second set of cards for Star Wars: Unlimited, the new collectible card game from…
Updated July 4, 2024: Added a new code! For all my socially anxious gamers who…