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Dying Light 2: True Friends Walkthrough

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In Dying Light 2, to survive the game’s harsh, post-apocalyptic open world, a survivor needs to be on their toes at all times, especially as a parent. In Nerys’ case — one of the more prominent NPCs who live in the Bazaar — this includes the responsibility of always checking up on her two young boys, Scott and Moe.


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There are 2 side quests that involve Nerys in the game. If you’re intent on completing all side quests available at the Bazaar, this guide will walk you through how you accomplish Nerys’ first one, “True Friends.”

DUALSHOCKERS VIDEO OF THE DAYSCROLL TO CONTINUE WITH CONTENT

Bring your most powerful weapons for this quest.

Where To Start The “True Friends” Quest

Somewhere along the Main Questline, primarily after “The Only Way Out” and “Unruly Brother,” you might come across an interaction between Nerys and one of Carl’s (the Bazaar leader) henchmen inside the Bazaar. Join the conversation, and you’ll find out that Nerys is worried about her missing sons.

Finish your talk with her, and the “True Friends” side quest will then pop up. Remember to ‘track’ the side quest as well, which will allow its quest markers to help guide you.

Immediately afterward, exit the Bazaar and go right, following the walls. Near the end, you will find Dominik, the lonesome boy wearing a red beanie. You might have met the boy a few times previously, outside the Bazaar.

Talk to him. He will give insights about Scott and Moe, but many of his dialogue options will revolve around his pet dog, Buddy. After a while, Dominik will advise you to search for Scott and Moe somewhere along King William IX Road, nearby ‘Maple’ Windmill.

Follow Dominik’s advice and go to King William IX Road. Once you’re close enough to the area, you will hear the loud barks of a dog, followed by the voices of Scott and Moe somewhere close by.

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Save Scott & Moe

At King William IX Road, Scott and Moe are inside one of the nearby buildings. Walk along the building walls on your right until you find an open window. Climb through it to enter the building, and then fight your way through the idling zombies to exit the opposite side.

Search for an opening to access the building’s primary entrance doors. As soon as you open them, Scott will bump into you. After instructing him to return to the Bazaar, you need to enter the building to rescue Moe, who seems to be trapped somewhere inside.

Beware, though. There will be MANY Virals hibernating inside. Clear them all out to make the return journey safer and easier later. Once the coast is clear, use the broken ceilings, ledges, and walls to climb toward the floor where Moe is hiding, identified by a half-barricaded doorway.

After entering the small area by crouching underneath the wooden barricade, you will see Buddy lying wounded on the sofa to your right. Moe is found inside the room opposite the dog, presumably after Buddy had protected Moe from many of the infected earlier.

Open the door, and you will find Moe, safe and secure. However, in order to let him return to the Bazaar, you will need to kill all the new infected that have spawned after this specific instance. Carefully take them all out, preferably one by one, because some of them are strong, special types.

After all the enemies are dispatched, return to Moe. He will share details about why all of them were in the building in the first place, leading you to a choice:

  • Leave Buddy to die slowly of his wounds.
  • Mercy-kill Buddy to end his suffering.

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Return To Nerys

With Scott and Moe on their way back home, you need to do the same and meet up with them at Nerys’ house at the Bazaar. As soon as you enter their dwelling, you observe a conversation between Nerys, Scott, Moe, and Dominik.

As the neutral party, you will then be asked to provide your say on the matter, prompting 3 different options:

  • Tell Dominik that Buddy died saving Scott and Moe.
  • Expose Scott and Moe’s actual involvement in Buddy’s death.
  • Instigate Scott and Moe for them to explain the whole situation themselves.

Each option entails different cinematic scenes and outcomes, but none will impact the main storyline at all.

“True Friends” Completion Rewards

  • Combat: 750 XP
  • Parkour: 750 XP
  • 1 UV Bar
  • 1 Medicine
  • 250 Old World Money

NEXT: Dying Light 2: A Place To Call Home Walkthrough

 

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Stephan Roben

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Stephan Roben

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