Dune’s Giant Sandworms Look Amazing, But Here’s What The Director Is Hoping You’ll Get About Them


A good monster can make or break a science fiction movie. Three decades after Ridley Scott’s Alien premiered, the terrifying extraterrestrial is still giving adults nightmares, while the B-movie villains of Troll 2 are horrifying viewers for an entirely different reason. Dune director Denis Villeneuve is all too aware of the disastrous consequences a poorly-designed creature could have on his film – especially beasties as iconic as the sandworms. 

The giant sandworms of Arrakis are one of the hallmarks of the Dune series. No adaptation of Frank Herbert’s novel has done away with them, and for good reason: they’re kind of awesome. When it came to Denis Villeneuve’s version, the French Canadian director was determined to do the monsters justice. After all, an otherwise serviceable movie can be marred by a cheap costume or amateur practical effects. In an interview with Entertainment Weekly, Denis Villenueve revealed his process for designing the perfect sandworm. He said: 

For us, it was important that the worm look like an animal that makes sense. To live through millions of years in the desert, you need a species that has evolved and has built a protection against the elements. Its skin has to look thick enough to protect itself in the worst environment. The most important element is that when you see it, it has a sacred quality to it too. You will feel like you’re in a huge presence, a different kind of intelligence, something that is beyond our way of thinking.



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