Categories: Features

Deliver Us Mars’ Intriguing Storytelling Is Perfect for Patient Gamers (Hands-on Preview)

Deliver Us Mars by KeokeN Interactive is certainly an intriguing game. I believed this when I first tried the game at Gamescom, and I’ve received confirmation last week when I enjoyed a more extensive demo during a remote preview event.

While everything I’ve written in my original preview still stands, playing the game for a longer period of time and further into Kathy Johannson’s adventure, my view on it has broadened quite a bit.

The story focuses on Kathy’s quest to retrieve the ARK colony ships from the corporation that stole them. The mission is crucial, considering that they’re literally the only hope left for humanity’s survival. Yet, the issue is also profoundly personal, considering that Kathy’s own father is among those who made away with the precious ships. Of course, it isn’t a simple retrieval mission, as things go awry and Kathy finds herself stranded on Mars, having to survive on top of trying to do her duty and investigate some rather dark mysteries.

Screenshot via Frontier Foundry

The game’s environments are certainly the best part of the visuals, with massive structures that feature realistic designs and layouts and beautiful Martian landscapes. With a bit more time on my hands, I felt that the character models could use a bit of polish, especially in the facial department.

They certainly feel a bit unrefined at the moment, which somewhat detracts from the lovely voice acting. Hopefully, they will be improved before release, as there is still plenty of time.

Deliver us Mars is definitely a game for patient players. Puzzle aspects are absolutely prevalent, mostly revolving around the need to power up doors and machinery by combining energy beams with equipment that reflects them and modulate their intensity. Usually, you have to hit the right receivers with exactly the right amount of energy, which can be challenging and intriguing at the same time.

That being said, I’m left wondering if there are other kinds of puzzles available, perhaps further in the game, but I haven’t seen them just yet.

Image via Frontier Foundry

The most unique aspect of the gameplay remains the climbing, which has you individually control two pickaxes to haul yourself up and down (and sideways) on vertical surfaces. It’s certainly challenging and interesting, and I personally enjoy it. Yet, it remains to be seen whether fewer patient players will enjoy it, especially through the whole game.

Unless you have very strong hand-eye coordination, I can see many trying to “speedrun” it leading to nearly inevitable failure, and that can become frustrating for those who are used to faster games. Perhaps a “story mode” that automates the climbing for those who just want to enjoy the (very strong, as far as I’ve seen) storytelling could be advisable, but it really depends on what the developers want to accomplish and on how wide they want to cast their net.

In the previous game I played, I only had to climb static structures and walls. This time around, I was prompted to make my way through an absolutely massive structure that was collapsing. This is interesting, as it adds an element of urgency that tempts you to hurry and challenges you to keep your cool. I really loved this part of the demo, both mechanically and visually.

Image via Frontier Foundry

As a final note of interest, the demo included a brief section in which the player had to drive a vehicle. It was quite enjoyable, with the driving feeling natural and easy to control, but it was too brief to really know whether it’ll be very relevant to the whole game or just an occasional distraction.

Ultimately, after my second encounter with Deliver Us Mars, I remain optimistic and interested in seeing whether KeokeN will manage to capitalize on what I feel are good gameplay ideas supported by a great narrative and interesting characters.

We’ll have to wait for the release on February 2, 2023, for PlayStation 5, PlayStation 4, Xbox One, Xbox Series X|S, and PC, but so far, so good.

 

Read original article here

Denial of responsibility! Gamers Greade is an automatic aggregator of the all world’s media. In each content, the hyperlink to the primary source is specified. All trademarks belong to their rightful owners, all materials to their authors. If you are the owner of the content and do not want us to publish your materials, please contact us by email – admin@gamersgrade.com. The content will be deleted within 24 hours.

Share
Ettie Gray

Published by
Ettie Gray

Recent Posts

‘Helldivers 2’ PC players outraged about new PSN account rule change

Sony has confirmed Helldivers 2 PC players will soon need to have a linked PlayStation…

May 3, 2024

Star Wars Jedi: Survivor five hour trial available on Xbox for May the fourth

May the fourth be with you! Microsoft has announced a free five hour gameplay trial…

May 3, 2024

Stephen King calls ‘Baby Reindeer’ “one of the best things I have ever seen”

Stephen King, author of horror novels including It, Carrie and The Shining, has written an…

May 3, 2024

Seinfeld’s Netflix Pop-Tart movie Unfrosted is an embarrassment

Growing up, I liked Pop-Tarts. I don’t think that’s a particularly novel sentiment for an…

May 3, 2024

Pls Donate But Infinite Robux Codes (May 2024)

After the latest Pls Donate But Infinite Robux codes? This Roblox game from FE!N Studio…

May 3, 2024

Github connecting devs with legal resources as Nintendo takes down 8,535 projects

Github is directing a number of developers to legal resources following a mass takedown by…

May 3, 2024