Baldurs Gate 3 has 12 classes for you to choose from when you create your character. The Cleric is a caster class that wields divine magic.
Clerics are a little more hands-on than most casters. They have more access to healing spells than most, but they’ve got plenty of offensive spells, too. Their primary stat is Wisdom.
There’s no single best class in Baldur’s Gate 3, and the game gives you as many opportunities for creative problem solving as it does for punching. Finding the best class really just boils down to how you want to play. Even when playing solo, you’ll still manage the rest of your party, so you’ll get to experiment with multiple classes at once.
Read on to find out everything you need to know about the Cleric class in Baldur’s Gate 3, and learn all about the best Cleric subclass, feats, and build.
Clerics are divine spellcasters — their magic comes from the gods. Clerics are a classic support class and have access to the most healing options. They’re the best class for playing a (relatively) easy-to-understand support character that heals (and buffs) everyone else.
But beyond just being a healer, Cleric Domains (basically Cleric subclasses) make the class one of the most versatile as well. Depending on what flavor of divinity you choose, you can play the class (basically) however you want.
Clerics start with 3 cantrips, and 2 level 1 Spell Slots per Long Rest.
Clerics start with three cantrips from the Cleric spell list.
Name | Description |
---|---|
Name | Description |
Thaumaturgy | Gain Advantage on Intimidation and Performance checks |
Sacred Flame | Engulf a target in flame-like radiance (DEX save) |
Guidance | The target gains a +1d4 bonus to Ability Checks |
Resistance | Make a target more resistant to spell effects and conditions with a 1d4 bonus to Saving Throws |
Light | Infuse an object with an aura of light |
Blade Ward | Take half damage from Bludgeoning, Piercing, and Slashing attacks |
Produce Flame | A flame in your hand sheds light in a 30ft radius and deals 1-8 Fire damage when thrown |
Clerics also start with two level 1 spell slots per long rest. They can only prepare four spells out of the list of 11.
Name | Description |
---|---|
Name | Description |
Sanctuary | You or an ally cannot be targeted unitl you attack or harm a creature |
Cure Wounds | 1d8+3 healing |
Guiding Bolt | 4d6 Radiant damage, and the next Attack Roll against this target has Advantage |
Healing Word | 1d4+3 healing |
Inflct Wounds | Putrefy a creature with 3d10 Necrotic damage |
Shield of Faith | Protect a creature from attacks with +2 AC |
Bane | Up to 3 creatures recieve a -1d4 penalty to Attack Rolls and Saving Throws |
Bless | Bless up to 3 creatures with a 1d4 bonus to Attack Rolls and Saving Throws |
Command | Command a creature to flee, move closer, freeze, drop to the ground, or drop its weapon |
Create or Destroy Water | Call forth rain or destroy a water-based surface |
Protection from Evil and Good | Protect an ally against the attacks and powers of aberrations, celectials, elementals, fey, fiends, and the undead |
Clerics choose their subclass (Domain) during character creation.
Focusing on spells that protect and restore, Life Domain Clerics Focus on health and healing.
Light Domain clerics combat both darkness and the undead.
Trickery Domain Clerics specialize in deception and illusion.
Knowledge Domain Clerics focus on pursuits of the mind.
Nature Domain Clerics are kind of divine Druids.
Where Nature Domain Clerics are all about the peaceful parts of nature, Tempest Domain Clerics focus more on the scary parts.
War Domain Clerics are the most militant of the subclasses.
At level 2, Clerics gain the ability to Channel Divinity once per day that recharges with a Short or Long Rest.
Every subclass of Cleric gets the Turn Undead Action (pray to Turn all undead that you can see). You get additional Channel Divinity options based on your Domain:
Baldur’s Gate 3 races don’t really have any direct impact on your class, but certain races and subraces come with features that play well with certain classes like extra movement or proficiency with certain weapons. For Clerics, it’s best to focus on padding out your spell list and getting advantage on Saving Throws:
When you’re creating and leveling up your Cleric, Wisdom is your most important stat (for spellcasting) followed by Constitution (for hit points and concentration checks).Make Charisma your highest stat and Constitution your second.
You’ll pick your Cleric Domain (subclass) at level 1. The best Cleric Domain for a balance of healing, defense, and offense is the Light Domain. That said, Domains are where you can get creative and flexible with your play style — Life Domain focuses on healing, Trickery Domain focuses on illusions, Nature Domain is a toned-down version of the Druid, and the War Domain is martial-focused.
Every four levels, you’ll get the option to either increase your stats or choose a Feat. Feats are special talents that add features to your character. If you’re happy with your stats and start taking Feats, Clerics can benefit from:
For more information on the classes in Baldur’s Gate 3, consult our overviews on the Barbarian, Bard, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, and Wizard classes. If you’re stumped by the choice, consult our guide on what class to start with.
The First Descendant is a third-person looter shooter that plonks you into a colossal world…
Posted in: Comics, Marvel Comics, Preview | Tagged: spider-manSpider-Man: Reign 2 #1 hits stores this…
Demon Slayer, the hit anime based off the best-selling manga Kimetsu no Yaiba, is finally…
Elden Ring creators Hidetaka Miyazaki and George R.R. Martin seem to be hinting that a…
Mad Max: Fury Road was a project that George Miller had been cooking for a…
Move over Warframe and Destiny 2 – The First Descendant is here to compete in…