Categories: Features

Best Captain Marvel cards and build guide

Screenshot by PC Invasion

Captain Marvel is one of the superheroes in Marvel’s Midnight Suns. An absolute powerhouse, she can decimate an entire squad of hostiles in just a few moves. Here’s our Marvel’s Midnight Suns Captain Marvel build guide to help you with the best cards and abilities for the character.

Note: We’ll have a Marvel’s Midnight Suns guides and features hub soon, so stay tuned.

 

Marvel’s Midnight Suns best Captain Marvel cards and build guide

Tank and Blast

Captain Marvel can be considered a tank class character in Marvel’s Midnight Suns. She has several actions that can taunt and block to negate enemy hits. Likewise, she relies on her Binary passive to boost her offensive attacks.

Passive #1: Binary – Play three Captain Marvel cards to generate Go Binary. This is a Heroic Card with zero Heroism cost, and it’s also Free (i.e., you don’t spend a Card Play). This significantly increases her attack, grants extra perks to abilities, and adds a ton of Block value. This state will persist until she loses all her Block.

Passive #2: Didn’t Feel a Thing – Chance to gain Counter when you KO your foes.

Screenshot by PC Invasion

Best Attack Cards

  • Quick Jab+
    • Taunt; Quick; has Knockback if Binary is active.
    • Ideally, you should have a couple of these.
  • Knee Strike+
    • Taunt; gain Block equal to damage dealt.
    • Not as useful as Quick Jab, but you might as well have one in any case.

Best Skill Cards

  • Bring It On+
    • Taunt all enemies in an area; gain +1 Counter; gain +2 Resist if Binary is active.
    • This is one of the best Captain Marvel card in Marvel’s Midnight Suns. With it, you can soak the hits from hostiles, and then shoot/punch them afterward.
  • One Step Ahead+
    • Draw Captain Marvel cards until you have four in your hand.
    • Another amazing skill to add to your deck. If you don’t have Carol’s cards in your hand, this ensures that you’ll have several for use.

Best Heroic Cards

  • Go Binary
    • As explained earlier, this is completely free to activate once you’ve played three Captain Marvel cards in a battle.
  • Photon Beam+
    • Damage and taunt enemies in a straight line; increased effect width.
    • Also one of the best Captain Marvel abilities in the game. This covers a straight line from one end of the map to the other.
  • Rain of Blows+
    • Consume all Heroism to deal X damage per point; consumes all Block.
    • This is your boss killer. If you have someone who can generate a lot of Heroism, pop this to lay waste to your target.
  • Supernova+ (Legendary/Heroic)
    • Damage each enemy in an area; increased AoE.
    • Supernova has a fairly low cost (+2 Heroism), so you can cast it while leaving some leftover points for your teammates.

Note: Legendary Cards are obtained by building the Armory and maxing out the Hunter’s Friendship Levels with another hero. This will unlock a solo puzzle encounter that you have to complete.

Screenshot by PC Invasion

Marvel’s Midnight Suns best Captain Marvel build summary

  • Pray that you get a lot of Captain Marvel cards in your hand when the battle starts, or have One Step Ahead ready.
  • Use three cards to Go Binary, though you might want to hold off in case multiple enemy attacks will have you losing all your Block value when it’s not even your turn.
  • Bring It On can easily eliminate opponents. Just be sure that you’ve got enough HP, and that your entire Block value won’t get depleted so soon.
  • Captain Marvel is best paired with heroes that can do setups (i.e., Magik), those that can grant Counter (i.e., Nico), and anyone with a healing spell.
  • While Iron Man does have decent perks, his crowd-clearing ability, Surgical Strike, needs a bunch of his own cards in your hand to maximize its effectiveness. Worse, his redraw-reliant playstyle might mean that those Captain Marvel cards won’t pop up when you need them most.

Screenshot by PC Invasion


Marvel’s Midnight Suns is available via Steam.

 

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Ettie Gray

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Ettie Gray

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