Xur has arrived, bringing with him a fresh supply of new weapons and armor as Season of the Witch winds down. With Season of the Wish arriving soon alongside an overhauled version of Dragon’s Breath, now is a good time to invest in new Exotics and Legendary-class gear for the final season of Lightfall. Here’s where Xur is this weekend and what he has for sale.
This week you can find Xur on Nessus, in The Watcher’s Grave. For his weapon, Xur is offering The Colony. Hunters can pick up St0mp-EE5 leg armor; Titans can grab Wormgod Caress gauntlets; and Warlocks can buy the Felwinter’s Helm helmet.
Xur Location
Xur Exotic and Legendary Items
- Exotic Engram – 97 Legendary Shards
- The Colony – 29 Legendary Shards
- St0mp-EE5 – 23 Legendary Shards
- Wormgod Caress – 23 Legendary Shards
- Felwinter’s Helm – 23 Legendary Shards
- Hawkmoon – 200 Legendary Shards, 125,000 Glimmer, 1 Ascendant Shard, 1 Exotic Cipher
- Xenology quest – Free
- Legendary weapons and armor – 50 Legendary Shards, 1,000 Glimmer
Xur also offers the Xenology quest every week, which requires you to complete 21 Vanguard Ops or win Crucible and Gambit matches so that you can earn an Exotic Cipher. These are normally used to buy old Exotics from a kiosk in the Tower, but beginning this season, you’ll be able to spend them at Master Rahool to get the Exotics that you want. The cap on Exotic Ciphers has also increased, as you’ll now be able to hold up to five of them at a time.
Exotic Armor
Wormgod Caress (Exotic Titan gauntlets)
Season of the Witch introduced the perfect tools for Titans to wreak some major damage across the battlefield, as detailed in our melee-heavy build. While that build focuses on using Synthoceps, Wormgod Caress isn’t a bad substitute as the Burning Fists perk will increase melee damage after you land a melee kill. Additional kills extend the duration and increase effects, making this a great Exotic for clearing low-level enemies with. The stats don’t back it up, as this Exotic has very resilience and strength. Those are the key stats for getting up close and personal with enemies, so you’ll need to address these flaws with some armor mods if you plan to make use of Wormgod Caress.
- Mobility: 2
- Resilience: 3
- Recovery: 29
- Discipline: 18
- Intellect: 6
- Strength: 7
- Total: 65
St0mp-EE5 (Exotic Hunter leg armor)
A favorite in PvP, St0mp-EE5 boots give your Hunter increased sprint speed and sliding distance while your subclass ability is full. Hunter jumping abilities are also improved, so these are very good Exotics to take advantage of when you focus on your marksmanship abilities in events like Trials of Osiris or Checkmate. The stats aren’t too bad, as resilience and discipline are pretty high. Recovery is also pretty good, but strength and intellect will need to be buffed.
- Mobility: 4
- Resilience: 18
- Recovery: 12
- Discipline: 18
- Intellect: 6
- Strength: 7
- Total: 65
Felwinter’s Helm (Exotic Warlock helmet)
For Warlocks looking to make the most of their melee ability, Felwinter’s Helm has a lot of potential for taking out tough opponents. Powered melee final blows create a burst of energy that weakens nearby targets, while finishers and final blows against powerful enemies increase the power and radius of that perk. Strangely, this roll of Felwinter’s Helm has a terrible strength stat, but resilience, recovery, discipline, and intellect are nicely balanced.
- Mobility: 2
- Resilience: 12
- Recovery: 18
- Discipline: 10
- Intellect: 20
- Strength: 2
- Total: 64
Exotic Weapons
The Colony (Exotic grenade launcher)
It has been a hot minute since The Colony was last seen in Xur’s inventory. This is a delightful grenade launcher that has been around since the start of Destiny 2, and what makes it great is that it fires insectoid rounds that aggressively track down enemies. In PvP, you can fire in the general vicinity of an opponent and there’s a good chance that you’ll land a killing blow.
- Insectoid Robot Grenades
- Serve the Colony
- Linear Compensator
- High-Velocity Rounds
- Composite Stock
Hawkmoon (Exotic hand cannon)
Another week, another bad roll of Hawkmoon. The improvements from Surplus–increased handling, reload speed, and stability for each charged ability–aren’t that high, so it’s safe to skip Hawkmoon this week unless you really need it.
- Paracausal Shot
- Fluted Barrel
- Alloy Magazine
- Surplus
- Polymer Grip
Legendary Armor
Titan | Type | Mobility | Resilience | Recovery | Discipline | Intelligence | Strength | Total |
Gensym Knight Gauntlets | Titan Gauntlets | 14 | 2 | 17 | 6 | 12 | 15 | 66 |
Gensym Knight Plate | Titan Chest Armor | 6 | 16 | 10 | 15 | 2 | 16 | 65 |
Gensym Knight Mark | Titan Mark | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Gensym Knight Helm | Titan Helmet | 24 | 7 | 2 | 2 | 23 | 7 | 65 |
Gensym Knight Greaves | Titan Leg Armor | 18 | 2 | 10 | 20 | 6 | 7 | 63 |
Warlock | Type | |||||||
Gensym Knight Gloves | Warlock Gauntlets | 10 | 2 | 22 | 10 | 7 | 16 | 67 |
Gensym Knight Robes | Warlock Chest Armor | 12 | 14 | 6 | 20 | 2 | 10 | 64 |
Gensym Knight Bond | Warlock Bond | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Gensym Knight Hood | Warlock Helmet | 6 | 23 | 2 | 19 | 12 | 2 | 64 |
Gensym Knight Boots | Warlock Leg Armor | 10 | 22 | 2 | 12 | 11 | 10 | 67 |
Hunter | Type | |||||||
Gensym Knight Grips | Hunter Gauntlets | 10 | 15 | 7 | 14 | 7 | 10 | 63 |
Gensym Knight Cuirass | Hunter Chest Armor | 18 | 2 | 10 | 10 | 2 | 20 | 62 |
Gensym Knight Cloak | Hunter Cloak | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Gensym Knight Casque | Hunter Helmet | 10 | 10 | 10 | 6 | 16 | 12 | 64 |
Gensym Knight Strides | Hunter Leg Armor | 17 | 14 | 2 | 6 | 24 | 2 | 65 |
Legendary Weapons
False Promises | Kinetic Auto Rifle | Chambered Compensator / Extended Barrel | Appended Mag / High-Caliber Rounds | Dynamic Sway Reduction | Rampage |
Chrysura Melo | Energy Auto Rifle | Hammer-Forged Rifling / Smallbore | Tactical Mag / Steady Rounds | Encore | Demolitionist |
Timelines’ Vertex | Energy Fusion Rifle | Signal MS5 / Impulse MS3 | Liquid Coils / Projection Fuse | Auto-Loading Holster | Snapshot Sights |
Berenger’s Memory | Heavy Grenade Launcher | Volatile Launch / Countermass | Alloy Casing / Augmented Drum | Field Prep | Demolitionist |
Seventh Seraph SAW | Heavy Machine Gun | Chambered Compensator / Extended Barrel | Appended Mag / Ricochet Rounds | Clown Cartridge | Firing Line |
IKELOS_SMG_v1.0.3 | Energy Submachine Gun | Arrowhead Brake / Fluted Barrel | Seraph Rounds / Tactical Mag | Shot Swap | Frenzy |
Path of Least Resistance | Energy Trace Rifle | Chambered Compensator / Full Bore | Enhanced Battery / Tactical Battery | Stats for All | Voltshot |
Xur is present every weekend in Destiny 2, starting with the daily reset at 9 AM PT / 12 PM ET each Friday. His exact location is always a mystery when he first arrives, as he is not listed on the map, and for novice players, he can be easy to miss. However, there are a set number of locations where he takes up residence, including the Tower Hangar area, on Nessus in Watcher’s Grave, and in the Winding Cove area of the EDZ.
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