Rockay City Gets New Update Improving Stealth Gameplay, Brings New Locations and Game Mode

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Crime Boss Rockay City_06

Developer InGame Studios has announced that the third major update for co-op shooter Crime Boss: Rockay City has been released. The update, available on PC, PS5 and Xbox Series X/S, also has a trailer showing off what players can expect. Check it out below.

The update brings quite a few major features to Crime Boss: Rockay City, including new scenarios and environments, like the Gas Station, Car Dealer, and Truck Convoy missions. These new locations will appear in the game’s campaign, as well as its Crime Time mode.

The progression system for individual characters has also seen some changes in the update, allowing progression to persist through campaign runs for characters. A character dying in their character mission will now no longer reset the plotline. Instead, it resumes in the next campaign run after the last successful character mission. Plotline resets will now only happen if a character dies in a regular mission rather than their character mission.

Crime Boss: Rockay City is also getting quite a bit of rebalancing, as well as improvements to its stealth gameplay. Players will be able to make use of stronger stealth takedowns, and enemies are now perceptive and reactive to the actions of players sneaking around. Balancing changes include changes to the campaign economy, and how silencers work.

Further details about the update, which now includes the ability to kick or mute players, or even examine their profiles in multiplayer, as well as a new way to play the game by shuffling the game’s mission chains around, can be checked out in the patch notes below.

New scenarios and environments

  • Those missions appear in both the campaign and Crime Time and provide variety in both gameplay and environments.

Earlier respect levels

Mid-to-late respect levels

Improved stealth gameplay

  • Stronger stealth takedown
  • Balanced AI perception and reactions
  • Rebalance of silencers

Shuffle mission chains mode in Crime Time

  • This is a new way to play missions: Randomized mission chains which come in three challenging difficulty tiers, that give greater rewards and respect points when fully completed

“New Blood” Urban Legend difficulty balance

  • Adjusted difficulty for first Urban Legend chain

Character missions’ persistency

  • The player’s progression through individual character missions is remembered through campaign runs, and a unique character dying in their character mission does not cause the plotline to reset – in the next campaign run, it resumes after the last successful character mission instead (or gives the maxed-out character if it was completed)
  • The plotline only resets when the unique character dies through regular means, and not in their character mission

Added option to kick/mute/examine profiles in missions in Multiplayer

  • This is dependent on the platform. Kicking is only available to hosts

Turf war Defence can be played without soldiers

  • Touchdown can go alone to the Defence mission

Balance changes to campaign economy


 

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