Baldur’s Gate 3 – Should You Save Or Kill Nightsong

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You have to make important decisions in Baldur’s Gate 3. Few, however, have such far-reaching consequences as what you decide to do with the Nightsong. This encounter near the tail-end of Act 2 has ramifications for Shadowheart, as well as the entire region. Our guide discusses the Baldur’s Gate 3 Nightsong quest, the Balthazar boss fight, and what you can expect from your choices. Likewise, please be reminded that this guide contains spoilers.

Should You Save or Kill Nightsong in Baldur’s Gate 3

The Baldur’s Gate 3 Nightsong can be found in the Gauntlet of Shar. You need to obtain four Umbral Gems from various puzzles and trials, which will allow you to interact with a device that opens the deepest recesses. You can learn more in our Gauntlet of Shar guide.

It also bears mentioning that you want to acquire the Spear of Night from the Silent Library. This weapon plays a pivotal role in the upcoming encounter. Moreover, it’s a given that you should have Shadowheart in your party.

Important: This section is a point of no return for Act 2. Once you interact with the pool of water in the depths, you’ll be transported to another realm. All Act 1 fast travel points and locations (i.e. Druid Grove, Underdark, Grymforge, Githyanki Creche, and others) will no longer be accessible. In fact, if you attempt to return to the Underdark or Mountain Pass via the overworld area, your character will simply say that you can’t waste time anymore.

Entering this realm makes some previously visited areas inaccessible.
Entering this realm makes some previously visited areas inaccessible.

How to Beat Balthazar

Your squad will get transported to a realm that’s equally dazzling and terrifying. Boosted jump and slow fall are also active, so you should be able to reach the floating ledges without any problems. At the bottom of this area, you’ll find Balthazar, the necromancer from the Gauntlet of Shar. He wants to claim the Nightsong for Ketheric Thorm. This woman has been imprisoned for a century, and you have to do what you can to stop Balthazar.

Our suggestion for the Baldur’s Gate 3 Balthazar boss fight is to ungroup your team and reposition them individually. The detection range is fairly low, so you should be able to jump and move around without triggering the cutscene that starts the fight. Ideally, you’ll want to do the following:

  • Gale (or someone with Thunderwave) should be on the rock formation to the right.
  • A melee character (i.e. we had a Monk main character) should be slightly close to him.
  • Your strongest melee warrior, such as Karlach or Lae’zel, ought to be near the left-hand side, ready to strike Balthazar to begin the battle.
  • Whatever happens, make sure you don’t hit Nightsong accidentally with AoE abilities and spells.

Gallery

Left: Preparing for the Balthazar boss fight; Right: Rushing Balthazar with our warriors.

When the fight starts, we had Gale cast Ice Storm to take out most of the zombies. This also caused other mobs to slip as they moved. Our Monk was then able to stun Balthazar, and we followed that with Karlach’s Rage-fueled attacks. As for Shadowheart, we pre-cast Spiritual Weapon and Guardian of Faith in viable spots on the map, and then we popped Spirit Guardians soon thereafter. We were able to burst down Balthazar and clean up the remaining adds rather quickly.

Once the battle is over, you need to make a pivotal decision concerning the Baldur’s Gate 3 Nightsong. Pick: Trust Shadowheart – do not interfere. You’ll see the options noted below, but we suggest making a manual save as backup if you want to try the alternate outcome:

  • Kill her. Let’s finish this ritual.
  • [Persuasion] Don’t do it, Shadowheart. Don’t kill her – you’ll regret it.

Kill the Nightsong: Decision and Consequences

Shadowheart will use the Spear of Night to stab the Nightsong, killing her instantly. She’ll be filled with Shar’s blessing, as she’s proven her worth to her deity. These are the consequences of this decision:

  • Reward: Shar’s Spear of Evening (legendary)
    • Deals 6-16 damage.
    • Shar’s Blessing – Advantage on saving throws while obscured; deals additional 1d6 damage to creatures that are obscured.
    • Blind Immunity – The wielder cannot be blinded.
    • Shar’s Darkness – Level 2 Evocation spell.
  • Deaths
    • Isobel – Her powers as a Selunite Cleric will not be enough, and Last Light will get ransacked by cursed forces.
    • Jaheira – This returning character from previous games and potential companion will die offscreen.
    • Dammon – The blacksmith will also end up dead, preventing you from giving more Infernal Iron for Karlach’s romance and quest.
    • Art Cullagh – The sleeping man will also get killed, potentially locking you out of Halsin’s recruitment and Bear Form romance.
  • Shadowheart Romance – Shadowheart will fully embrace being one of Shar’s chosen. Although she says that there’s no room for love besides giving herself to her deity, you can tell her that you still want to keep trying.
Killing the Nightsong leads to a very drastic outcome.
Killing the Nightsong leads to a very drastic outcome.

Save the Nightsong: Decision and Consequences

For this Baldur’s Gate 3 Nightsong story branch, you need to pass a DC 21 Charisma check, which is quite tough if you didn’t put points into Charisma. You can rely on Shadowheart’s Guidance cantrip to help boost it, or just keep reloading your save until you succeed.

If you’re successful, Shadowheart will throw away the Spear of Night. The Nightsong will reveal herself as a deva and one of Selune’s daughters. Her name is Dame Aylin and, a bit later, you’ll learn that she and Isobel are lovers.

  • Reward #1: Moonlight Glaive (rare)
    • Deals 4-16 damage.
    • Moonlight Glaive: Glowing – Shines with a glowing light with a 6-meter radius.
    • +2 weapon enchantment.
  • Reward #2: Selune’s Spear of Night (legendary)
    • Deals 6-11 damage.
    • Selune’s Blessing – Advantage on Wisdom saving throws and Perception checks.
    • Darkvision – Can see in the dark up to 12 meters.
    • +3 weapon enchantment.
    • Moonbeam – Level 3 Evocation spell.
    • Moonmote – Class action.
    • Note that we received this reward shortly once we started Act 3. We convinced Shadowheart to turn away from Shar. Nightsong and Isobel were both alive, too.
  • Deaths
    • Ketheric Thorm (technically) – The encounters against Ketheric Thorm were a lot easier since we had an angel pummeling his face. You can learn more in our Ketheric Thorm boss guide.
  • Shadowheart Story – Shadowheart became distraught after being cut off from Shar’s gaze. As we transitioned to Act 3, the Nightsong shared more about Shadowheart’s past as a Selunite novice. Her hair also turned white, perhaps to symbolize the effect of Selune’s guidance.
  • Shadowheart Romance – We remained supportive of her, which also led to advancing the Shadowheart romance during Act 3. In any case, the same might be possible for the outcome where you kill the Nightsong, but we’ve yet to progress further with that arc.
If you spare the Nightsong, it's revealed that she's a deva, and one of Selune's daughters. She also knows more about Shadowheart's past.
If you spare the Nightsong, it’s revealed that she’s a deva, and one of Selune’s daughters. She also knows more about Shadowheart’s past.

All in all, it looks like saving the Nightsong in Baldur’s Gate 3 leads to a better outcome for everyone involved. Make sure you’re well prepared and that you have backup saves in case things go awry. Up next, we turn to the conclusion of Act 2 in the battle against Ketheric Thorm.

Baldur’s Gate 3 is filled to the brim with activities and secrets. You’ll no doubt be part of an adventure that can take countless hours to complete. For other tips, you can visit our BG3 guides hub.

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